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theripper93 committed Apr 22, 2022
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29 changes: 29 additions & 0 deletions CONFIGURATIONS.MD
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# PF1

![image](https://user-images.githubusercontent.com/1346839/161739973-90180e30-4e59-426f-8d01-a6caf0ecc1a4.png)

Creature Type (and Custom): document.race.data.data.creatureType
Leave HP as is.

Here's a script macro to setup some default colors for the different creature types found in pf1

```js
const bloodSheetData = {
aberration: "#b527d5d5",
animal: "#a51414d8",
construct: "#5f4d39d5",
dragon: "#40ab26d8",
fey: "#b304add8",
magicalBeast: "#b71e46d8",
humanoid: "#a51414d8",
monstrousHumanoid: "#810808d8",
ooze: "#0000cc6d8",
plant: "#195d09d8",
undead: "#260000d8",
outsider: "#b304add8",
vermin: "#195d09d8",
};

game.settings.set("splatter", "BloodSheetData", bloodSheetData);
```
5 changes: 5 additions & 0 deletions README.md
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On some systems the `Creature Type` and `Custom Creature Type` options might cause Splatter to not work correctly, simply go into the module settings for Splatter and empty both those settings leaving them blank.

## CONFIGURATIONS

For information on how to configure Splatter for your system please read this https://github.com/theripper93/Splatter/blob/main/CONFIGURATIONS.MD
You are also free to send in PRs with configurations for missing systems!

## Add blood and gore to your games
Give that extra touch to your game, compatible with most game systems (minor configuration required)

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