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A prototype game engine designed just for basic shapes.

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Prim

Prim is a game engine designed to make it easy to build games with just basic shapes.

**Note: Prim is a hobby project, built mostly for learning, and is not even a little production ready.

Features

Here is a non-comprehensive list of what currently exists and what may exist in the future

  • Rendering
    • 2D shape rendering
    • Text rendering
    • Lights
  • ECS (Thanks Bevy!)
  • Game Systems
    • Particle Systems
    • Collision System
    • Animation
  • Input
    • Keyboard Input
    • Mouse Input
  • Audio
  • Loading
    • Shapes files

Examples

Examples may be run via cargo with cargo run --example <feature name>.

The following examples are currently usable:

Space Invaders (space_invaders)

cargo run --example space_invaders

This is a small, not entirely complete clone of space invaders to demonstrate and test most of the practical bits of making a small game in the engine.

Space Invaders

Particle System (particle_system)

cargo run --example particle_system

This is an example showing off the particle systems and their performance. It can handle 10's of thousands of particles and high FPS.

Particle System

Input (input)

cargo run --example input

This is an example that displays input codes as a way of displaying how to read keyboard and mouse input as well as display text to the screen.

Animation (animation)

cargo run --example animation

This example displays how to use the built-in animation and tween packages.

Running

cargo run

Running the main binary itself is currently just a render test, as shown below.

Render Test

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A prototype game engine designed just for basic shapes.

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