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PR and Dev builds should be a separate file for now.
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name: PR Deployment | ||
on: | ||
pull_request: | ||
paths: | ||
- godot-engine/** | ||
- .github/** | ||
- mirror-godot-app/** | ||
|
||
concurrency: | ||
# workflow name - PR || fallback to unique run id, this happens when you're not building a PR | ||
# this ensures all branches build properly and cancel their previous runs | ||
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }} | ||
cancel-in-progress: true | ||
|
||
jobs: | ||
build-windows-client: | ||
name: 🏁 Build Windows Dev PR | ||
uses: ./.github/workflows/client-build-tool.yml | ||
secrets: | ||
gcp-secret: "" | ||
cicd-token-github: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
should-deploy: false | ||
should-run-unit-tests: true | ||
should-notify-on-failure: false | ||
editor-binary-workflow: deployment.yml | ||
editor-binary-name: MirrorGodotEditorWindows.exe | ||
editor-binary-download: MirrorGodotEditorWindows.exe | ||
editor-binary-branch: dev | ||
editor-template-directory: ~/AppData/Roaming/Godot/export_templates/4.3.dev | ||
template-binary-workflow: deployment.yml | ||
template-binary-name: windows_release_x86_64.exe | ||
template-binary-branch: themirror | ||
export-template-file: windows_release_x86_64.exe | ||
game-environment-cfg-name: official | ||
game-export-preset: Windows | ||
game-binary-name: The Mirror Dev.exe | ||
bucket-name: no-bucket | ||
os: "windows-latest" | ||
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side. | ||
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorWindows.exe | ||
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/windows_release_x86_64.exe | ||
build-macos-client: | ||
name: 🍎 Build MacOS Dev PR | ||
uses: ./.github/workflows/client-build-tool.yml | ||
secrets: | ||
gcp-secret: "" | ||
cicd-token-github: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
should-deploy: false | ||
should-run-unit-tests: true | ||
should-notify-on-failure: false | ||
should-unzip-editor: true | ||
should-install-timeout-macos: true | ||
editor-binary-workflow: deployment.yml | ||
editor-binary-download: MirrorGodotEditorMac.app.zip | ||
editor-binary-name: MirrorGodotEditorMac.app/Contents/MacOS/Godot | ||
editor-binary-branch: themirror | ||
editor-template-directory: ~/Library/Application\ Support/Godot/export_templates/4.3.dev | ||
template-binary-workflow: deployment.yml | ||
template-binary-name: macos_template.app.zip | ||
template-binary-branch: dev | ||
export-template-file: macos.zip | ||
game-environment-cfg-name: official | ||
game-export-preset: MacOS-themirror-dev | ||
game-binary-name: The Mirror Dev.app | ||
bucket-name: no-bucket | ||
os: "macos-latest" | ||
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side. | ||
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorMac.app.zip | ||
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/macos_template.app.zip | ||
build-linux-client: | ||
name: 🐧 Build Linux Dev PR | ||
uses: ./.github/workflows/client-build-tool.yml | ||
secrets: | ||
gcp-secret: "" | ||
cicd-token-github: ${{ secrets.GITHUB_TOKEN }} | ||
with: | ||
should-deploy: false | ||
should-run-unit-tests: true | ||
should-notify-on-failure: false | ||
editor-binary-workflow: deployment.yml | ||
editor-binary-name: MirrorGodotEditorLinux.x86_64 | ||
editor-binary-download: MirrorGodotEditorLinux.x86_64 | ||
editor-binary-branch: dev | ||
editor-template-directory: ~/.local/share/godot/export_templates/4.3.dev | ||
template-binary-workflow: deployment.yml | ||
template-binary-name: linux_release.x86_64 | ||
template-binary-branch: themirror | ||
export-template-file: linux_release.x86_64 | ||
game-environment-cfg-name: official | ||
game-export-preset: Linux | ||
game-binary-name: The Mirror Dev.x86_64 | ||
bucket-name: no-bucket | ||
os: "ubuntu-20.04" | ||
# TODO: This will be dynamic in future and we can't do that immediately as we have to focus on the deployment side. | ||
editor-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/MirrorGodotEditorLinux.x86_64 | ||
template-download-url: https://storage.googleapis.com/mirror_native_client_builds/Engine/4309e8e8/linux_release.x86_64 |
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