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Fix version pathing #35

Fix version pathing

Fix version pathing #35

Workflow file for this run

name: Deployment
on:
push:
paths:
- godot-engine/**
- .github/**
- mirror-godot-app/**
defaults:
run:
working-directory: ./godot-engine
# Global Settings
env:
# Used for the cache key. Add version suffix to force clean build.
GODOT_BASE_BRANCH: master
SCONSFLAGS: verbose=yes warnings=extra werror=no module_text_server_fb_enabled=yes fontconfig=no
DOTNET_NOLOGO: true
DOTNET_CLI_TELEMETRY_OPTOUT: true
TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
concurrency:
# workflow name - PR || fallback to unique run id, this happens when you're not building a PR
# this ensures all branches build properly and cancel their previous runs
group: ${{ github.workflow }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
build-windows:
runs-on: "windows-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Windows Editor
cache-name: windows-editor
target: editor
strip: true
tests: false
sconsflags: arch=x86_64 debug_symbols=no windows_subsystem=console optimize=speed production=yes
bin: "./bin/godot.windows.editor.x86_64"
artifact-name: "MirrorGodotEditorWindows"
artifact: true
- name: Windows Template
cache-name: windows-template
target: template_debug
strip: true
tests: false
sconsflags: arch=x86_64 debug_symbols=no optimize=speed
bin: "./bin/godot.windows.template_debug.x86_64"
artifact-name: "windows_release_x86_64"
artifact: true
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./godot-engine/.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup python and scons
uses: ./godot-engine/.github/actions/godot-deps
#- name: Download Direct3D 12 SDK components
# run: python ./misc/scripts/install_d3d12_sdk_windows.py
- name: Setup MSVC problem matcher
uses: ammaraskar/msvc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: windows
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Strip binaries
if: ${{ matrix.strip }}
run: |
Remove-Item bin/* -Include *.exp,*.lib,*.pdb -Force
- name: Move PDB file (if not stripped)
if: ${{ !matrix.strip }}
run: |
dir -Path ./bin/
mv ${{matrix.bin}}.pdb bin/${{ matrix.artifact-name}}.pdb
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
mv ${{ matrix.bin }}.exe bin/${{ matrix.artifact-name }}.exe
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
path: ./godot-engine/bin/${{ matrix.artifact-name }}.exe
name: ${{ matrix.artifact-name }}.exe
build-macos:
runs-on: "macos-latest"
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: MacOS Editor
cache-name: macos-editor
target: editor
tests: false
strip: true
sconsflags: debug_symbols=no optimize=speed production=yes
dist-app: "macos_tools.app"
packaged-app: "MirrorGodotEditorMac.app"
bin-name: "godot.macos.editor.universal"
bin-name-x86_64: "godot.macos.editor.x86_64"
bin-name-arm64: "godot.macos.editor.arm64"
artifact-bin-name: "Godot"
artifact-name: "MirrorGodotEditorMac.app"
- name: MacOS Template
cache-name: macos-template
target: template_debug
tests: false
strip: true
sconsflags: debug_symbols=no optimize=speed
dist-app: "macos_template.app"
packaged-app: "macos_template.app"
bin-name: "godot.macos.template_debug.universal"
bin-name-x86_64: "godot.macos.template_debug.x86_64"
bin-name-arm64: "godot.macos.template_debug.arm64"
artifact-bin-name: "godot_macos_release.universal"
artifact-name: "macos_template.app"
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup python and scons
uses: ./godot-engine/.github/actions/godot-deps
- name: Setup Vulkan SDK
run: |
# Download and install the Vulkan SDK.
curl -L "https://sdk.lunarg.com/sdk/download/latest/mac/vulkan-sdk.dmg" -o /tmp/vulkan-sdk.dmg
hdiutil attach /tmp/vulkan-sdk.dmg -mountpoint /Volumes/vulkan-sdk
/Volumes/vulkan-sdk/InstallVulkan.app/Contents/MacOS/InstallVulkan \
--accept-licenses --default-answer --confirm-command install
- name: Setup Godot build cache
uses: ./godot-engine/.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup scons (python is already installed on self-hosted runners!)
shell: bash
run: |
python3 -c "import sys; print(sys.version)"
python3 -m ensurepip --upgrade
python3 -m pip install --user scons
scons --version
- name: Setup cmake
shell: bash
run: |
brew install cmake
cmake --version
- name: Remove existing binaries
run: |
rm -Rf bin/
- name: Compilation (x86_64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=x86_64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Compilation (arm64)
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} arch=arm64
platform: macos
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Strip binaries
if: ${{ matrix.strip }}
run: |
echo "Stripping binaries"
strip bin/*
- name: Prepare universal executable
run: |
lipo -create bin/${{ matrix.bin-name-x86_64 }} bin/${{ matrix.bin-name-arm64 }} -output bin/${{ matrix.bin-name }}
chmod -R +x bin/*
- name: Package in macOS app bundle
shell: sh
run: |
cp -R misc/dist/${{ matrix.dist-app }} bin/${{ matrix.packaged-app }}
cd bin/
mkdir -p ${{ matrix.packaged-app }}/Contents/MacOS
cp ${{ matrix.bin-name }} ${{ matrix.packaged-app }}/Contents/MacOS/${{ matrix.artifact-bin-name }}
chmod -R +x ${{ matrix.packaged-app }}
xattr -rc ${{ matrix.packaged-app }}
zip -q -9 -r ${{ matrix.artifact-name }}.zip ${{ matrix.packaged-app }}
- name: Upload artifact
uses: ./.github/actions/upload-artifact
with:
name: "${{ matrix.artifact-name }}.zip"
path: "./godot-engine/bin/${{ matrix.artifact-name }}.zip"
build-linux:
runs-on: "ubuntu-20.04" # MUST run on the old version for GLIBC compatibility
name: ${{ matrix.name }}
strategy:
fail-fast: false
matrix:
include:
- name: Linux Editor
cache-name: linux-editor
target: editor
sconsflags: arch=x86_64 debug_symbols=no optimize=speed production=yes
strip: false
bin: "./bin/godot.linuxbsd.editor.x86_64"
artifact-name: "MirrorGodotEditorLinux.x86_64"
artifact: true
tests: no
- name: Linux Template
cache-name: linux-template
target: template_debug
strip: true
sconsflags: arch=x86_64 debug_symbols=no optimize=speed
bin: "./bin/godot.linuxbsd.template_debug.x86_64"
artifact-name: "linux_release.x86_64"
artifact: true
tests: no
steps:
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup Godot build cache
uses: ./godot-engine/.github/actions/godot-cache
with:
cache-name: ${{ matrix.cache-name }}
continue-on-error: true
- name: Setup scons
shell: bash
run: |
python -c "import sys; print(sys.version)"
python -m pip install scons==4.4.0
scons --version
- name: Setup GCC problem matcher
uses: ammaraskar/gcc-problem-matcher@master
- name: Compilation
uses: ./.github/actions/godot-build
with:
sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }}
platform: linuxbsd
target: ${{ matrix.target }}
tests: ${{ matrix.tests }}
- name: Strip binaries
if: ${{ matrix.strip }}
run: |
strip bin/godot.*
# - name: Shrink debug symbols
# if: ${{ !matrix.strip }}
# run: |
# # remove duplicate symbols from binary
# dwz ${{ matrix.bin }} -L none -o Middleman.debug
# # make the debug symbols compressed
# objcopy --compress-debug-sections Middleman.debug FinalMan.debug
# # overwrite the original file
# mv FinalMan.debug ${{ matrix.bin }}
- name: Prepare artifact
if: ${{ matrix.artifact }}
run: |
chmod +x bin/godot.*
mv ${{ matrix.bin }} bin/${{ matrix.artifact-name }}
- name: Upload artifact
uses: ./.github/actions/upload-artifact
if: ${{ matrix.artifact }}
with:
path: ./godot-engine/bin/${{ matrix.artifact-name }}
name: ${{ matrix.artifact-name }}
build-windows-client:
name: 🏁 Build Windows Dev PR
uses: ./.github/workflows/client-build-tool.yml
needs: build-windows
secrets:
gcp-secret: ""
cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
with:
should-deploy: false
should-run-unit-tests: true
should-notify-on-failure: false
editor-binary-workflow: deployment.yml
editor-binary-name: MirrorGodotEditorWindows.exe
editor-binary-download: MirrorGodotEditorWindows.exe
editor-binary-branch: dev
editor-template-directory: ~/AppData/Roaming/Godot/export_templates/4.3.dev
template-binary-workflow: deployment.yml
template-binary-name: windows_release_x86_64.exe
template-binary-branch: themirror
export-template-file: windows_release_x86_64.exe
game-environment-cfg-name: official
game-export-preset: Windows
game-binary-name: The Mirror Dev.exe
bucket-name: no-bucket
os: "windows-latest"
build-macos-client:
name: 🍎 Build MacOS Dev PR
uses: ./.github/workflows/client-build-tool.yml
needs: build-macos
secrets:
gcp-secret: ""
cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
with:
should-deploy: false
should-run-unit-tests: true
should-notify-on-failure: false
should-unzip-editor: true
should-install-timeout-macos: true
editor-binary-workflow: deployment.yml
editor-binary-download: MirrorGodotEditorMac.app.zip
editor-binary-name: MirrorGodotEditorMac.app/Contents/MacOS/Godot
editor-binary-branch: themirror
editor-template-directory: ~/Library/Application\ Support/Godot/export_templates/4.3.dev
template-binary-workflow: deployment.yml
template-binary-name: macos_template.app.zip
template-binary-branch: dev
export-template-file: macos.zip
game-environment-cfg-name: official
game-export-preset: MacOS-themirror-dev
game-binary-name: The Mirror Dev.app
bucket-name: no-bucket
os: "macos-latest"
build-linux-client:
name: 🐧 Build Linux Dev PR
uses: ./.github/workflows/client-build-tool.yml
needs: build-linux
secrets:
gcp-secret: ""
cicd-token-github: ${{ secrets.GITHUB_TOKEN }}
with:
should-deploy: false
should-run-unit-tests: true
should-notify-on-failure: false
editor-binary-workflow: deployment.yml
editor-binary-name: MirrorGodotEditorLinux.x86_64
editor-binary-download: MirrorGodotEditorLinux.x86_64
editor-binary-branch: dev
editor-template-directory: ~/.local/share/godot/export_templates/4.3.dev
template-binary-workflow: deployment.yml
template-binary-name: linux_release.x86_64
template-binary-branch: themirror
export-template-file: linux_release.x86_64
game-environment-cfg-name: official
game-export-preset: Linux
game-binary-name: The Mirror Dev.x86_64
bucket-name: no-bucket
os: "ubuntu-20.04"