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End of Pong tutorial
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thadeusb committed Jan 17, 2012
1 parent 5d45e09 commit 265ff7e
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1 change: 1 addition & 0 deletions README
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A place for code playing around with the kivy.org framework.
88 changes: 88 additions & 0 deletions pong/main.py
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import random

import kivy

from kivy.app import App
from kivy.uix.widget import Widget
from kivy.properties import NumericProperty, ReferenceListProperty, ObjectProperty
from kivy.vector import Vector
from kivy.factory import Factory
from kivy.clock import Clock

#: this has stuff defined in pong.kv to style it
class PongGame(Widget):
ball = ObjectProperty(None)
player1 = ObjectProperty(None)
player2 = ObjectProperty(None)

def serve_ball(self, vel=(5,0)):
self.ball.center = self.center
self.ball.velocity = vel

def update(self, *args):
self.ball.move()

self.player1.bounce_ball(self.ball)
self.player2.bounce_ball(self.ball)

if (self.ball.y < 0) or (self.ball.top > self.height):
self.ball.velocity_y *= -1

if (self.ball.x < 0):
self.player2.score += 1
self.serve_ball(vel=(4,0))

if (self.ball.right > self.width):
self.player1.score += 1
self.serve_ball(vel=(-4,0))

def on_touch_move(self, touch):
if touch.x < self.width / 3:
self.player1.center_y = touch.y

if touch.x > self.width - self.width / 3:
self.player2.center_y = touch.y

class PongBall(Widget):

#: velocity of ball
velocity_x = NumericProperty(0)
velocity_y = NumericProperty(0)

#: I figure that the underscore in the variables is some
#: magic for making velocity.x and velocity.y
velocity = ReferenceListProperty(velocity_x, velocity_y)

def move(self):
self.pos = Vector(*self.velocity) + self.pos

class PongPaddle(Widget):
score = NumericProperty(0)

def bounce_ball(self, ball):
if self.collide_widget(ball):
#: alias velocity
vx, vy = ball.velocity
#: cause ball to move y axis based on where
#: on the paddle the ball hits
offset = (ball.center_y-self.center_y)/(self.height/2)
#: Calculate new vector
bounced = Vector(-1*vx, vy)
#: increase speed
vel = bounced * 1.1
#: set new velocity
ball.velocity = vel.x, vel.y + offset

class PongApp(App):
def build(self):
game = PongGame()
game.serve_ball()
Clock.schedule_interval(game.update, 1.0/60.0)
return game

Factory.register("PongBall", PongBall)
Factory.register("PongPaddle", PongPaddle)
Factory.register("PongGame", PongGame)

if __name__ in ('__android__', '__main__'):
PongApp().run()
51 changes: 51 additions & 0 deletions pong/pong.kv
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#:kivy 1.0.9

<PongGame>:
ball: pong_ball
player1: player_left
player2: player_right

canvas:
Rectangle:
pos: self.center_x - 5, 0
size: 10, self.height

Label:
font_size: 70
center_x: root.width / 4
top: root.top - 50
text: str(root.player1.score)

Label:
font_size: 70
center_x: root.width * 3 / 4
top: root.top - 50
text: str(root.player2.score)

PongBall:
id: pong_ball
center: self.parent.center

PongPaddle:
id: player_left
x: root.x
center_y: root.center_y

PongPaddle:
id: player_right
x: root.width-self.width
center_y: root.center_y

<PongBall>:
size: 50,50
canvas:
Ellipse:
pos: self.pos
size: self.size

<PongPaddle>:
size: 25, 200
canvas:
Rectangle:
pos: self.pos
size: self.size

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