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tgstation-server-v6.2.0

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@Cyberboss Cyberboss released this 04 Feb 03:35
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Please refer to the README for setup instructions. Full changelog can be found here.

Component Versions

Core: 6.2.0
Configuration: 5.1.0
HTTP API: 10.1.0
DreamMaker API: 7.0.2 (Interop: 5.8.0)
Web Control Panel: 5.5.0
Host Watchdog: 1.4.1

Update 2.X

Configuration

  • The new configuration version is 5.1.0. Please update your General:ConfigVersion setting appropriately.
  • Added Session:DelayCleaningFailedDeployments. If set, failed deployments will leave their directories intact. They will be automatically cleaned up the next time the instance is onlined (i.e. When TGS restarts). (#1770 @Cyberboss)

Core

  • Newly created instances will have their minidumps watchdog setting set to true. Previously, this behavior was true on Linux, and false on Windows. This will persist into this update. (#1786 @Cyberboss)
  • Dumps for the OpenDream game server will now use .NET diagnostics technology instead of Windows APIs/gcore. These dumps will have the .net.dmp extension. (#1784 @Cyberboss)
  • Fixed some engine installation processes not respecting Session:LowPriorityDeploymentProcesses. (#1784 @Cyberboss)
  • Fixed creating two watchdog dumps in the same second creating a file with a weird extension. (#1784 @Cyberboss)
  • You can now add server.env and compiler.env files to your engine installation directories (i.e. <instance>/Byond/515.1530/server.env) to specify environment variables to set when executing the game server and compiler respectively. These are .env files. (#1783 @Cyberboss)

Web Control Panel

  • Added permission toggle for changing core dump type. (#1787 @Cyberboss)
  • Added watchdog setting for selecting what kind of core dumps are taken. (#1787 @Cyberboss)

HTTP API

  • Added the minidumps flag to watchdog settings. This allows selecting between minidumps when true and full dumps when false. (#1786 @Cyberboss)
  • Added watchdog permission 2097152 for setting the minidumps flag. (#1786 @Cyberboss)

DreamMaker API

  • Fixed chat messages being sent in a random order rather than FIFO while TGS was rebooting. Note, they may still appear out of order due to a potential bug as of TGS 6.1.2 but this fix is necessary to guarantee order in the first place. (#1771 @Cyberboss)