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* TGS Arachne A reworked replacement for the TGS Minerva. * Adds TGS Arachne Adds the TGS Arachne shipmap, and adds associated configs. As the Arachne is a replacement for the Minerva, Minerva is disabled in the config. * Adds Space Barrier * Fixes area centralization * Linters. * Duplicate Cable Extermination * Kills the Indev version, for real this time. * Initial Revisions * Changes from initial rest round. Adds hulls to Firing Range, Fixes drop pods and adds command pods, CIC APC, Synth Prep door. * Fixes paperwork and Research Pens * But, for REAL on the research pens this time. * Adds Crash nodes, fixes CIC APC * Fixes offsides crash locations, broken medical AI nodes. * Last mapping changes before final testing. * TComms APC Replacement * Day 3 Testing Changes Adds CMO and Morgue area defs, fixes missing GAU prespawns, assorted tiles and detail changes. * Unsticks Newt, Hangar Alterations * Extended testing fixes. Fixes TComms APC, again, adjusts SD layout, adjusts prep layout, fixes certain misplaced area markers. * Feedback mapping changes. Removes Minerva squad limit, Changes hangar detailing, Adds vendors near Alamo, Engineer Lockers, fixes AI shutters. * APC Revisions, Paperwork corrections, Expanded Area Defintions Removes duplicate APCs in the Pilot bunks, adds an APC to the reactor room. Fixes paperwork by removing direct name references, lore guidelines. Adds area defs for Flight Control, Port ERT Landing, and Starboard ERT Landing. * Landing lights from #13927 * Fixes map compile. * Adds landing lights, CAS repathing compliance, fixes Test failure. * Tadpole landing lights, since those exist now apparently. * Missing medbay content, disposals units blocking doors, chem items. * Final updates to TGS Arachne
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