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Gau hits twice again (#13968)
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* Gau hits twice again

* Update code/game/objects/structures/dropship_ammo.dm
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ivanmixo authored Sep 20, 2023
1 parent a48157d commit 736c0ed
Showing 1 changed file with 5 additions and 0 deletions.
5 changes: 5 additions & 0 deletions code/game/objects/structures/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -254,6 +254,11 @@
strafelist -= strafed
strafed.ex_act(EXPLODE_LIGHT)
new /obj/effect/temp_visual/heavyimpact(strafed)
for(var/atom/movable/AM AS in strafed)
if(QDELETED(AM))
continue
//This may seem a bit wacky as we're exploding the turf's content twice, but doing it another way would be even more wacky because of how hard it is to modify explosion damage without adding a whole other explosion type
AM.ex_act(EXPLODE_LIGHT)

if(length(strafelist))
addtimer(CALLBACK(src, PROC_REF(strafe_turfs), strafelist), 2)
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