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ZUSE is a framework for building worlds with strong digital physics

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ZUSE

MUD is a framework for building ambitious apps on the EVM, and ZUSE is a framework for building worlds with strong digital physics on MUD.

ZUSE is MIT-licensed, open source and free to use.

Examples

See the examples/ folder for how to use Zuse.

Talks

Atoms Not Smart Contracts: A New Kind of World Computer Zuse: A Spatial Computer for Digital Physics

Local development setup

  1. Run brew install yarn to install yarn and npm i -g concurrently to install concurrently
  2. Run yarn set version stable to generate .yarnrc.yml and use the latest stable version of yarn (3.6.0)
    • We need to use at least yarn 3.6.0 because we need to link the yarn packages, which have pnpm-based package.jsons. If we use an earlier version of yarn, we would not be able to link the dependencies of each mud package, because they use workspace:* syntax when specifying dependencies: (e.g. "@latticexyz/common": "workspace:\*")
    • yarn 3.6.0 can interpret these dependencies, earlier versions of yarn cannot
  3. Add nodeLinker: node-modules to .yarnrc.yml to tell yarn that we want our dependencies to be stored in node_modules files
  4. Run yarn install at the top directory to install dependencies
    • Note: Since we are using a local fork of MUD, yarn will symlink each of mud's packages inside the node_modules file at the top directory.
  5. Clone our mud fork at https://github.com/tenetxyz/mud and place it in the same directory as this directory:
development/
   zuse/
   mud/
  • Note: We've forked MUD so we can modify some of the packages. This repo depends on our fork of MUD.
  1. In our mud fork, run pnpm install (to install all dependencies)
  2. In our mud fork, run pnpm build (to build all packages)
  • Everytime you change a file in the package, just remember to pnpm build.
  • If you don't want to build all packages in mud, you can build each individual package by:
    1. cding into the package (eg cd packages/recs)
    2. run pnpm build

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