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Commander Genius - Commander Keen compatible clone
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********************************************** * * * Commander Genius * * (CloneKeenPlus) * * * * (c)2008-2009 Gerstrong * * (c)2009 Pickle * * (c)2009 Tulip * * (c)2009 DaVince * * (c)2003-2005 and 2009 Caitlin Shaw * * Released under GNU/GPL * * * * Release v0.3 * * * ********************************************** Welcome to Commander Genius (aka CloneKeenPlus) Commander Genius is an almost complete open-source clone of the old classic DOS game, Commander Keen: Invasion of the Vorticons by ID Software. Commander Genius requires the original game data files to work. You can play all three episodes of the game and some fanmade mods. Commander Genius currently runs under Linux/X11, Windows and MacOS X with SDL. Also portable systems are supported (Wiz) Commander Genius tries to mostly replicate the original game, however there are also a number of improvements like: - smoother scrolling - MMX Support - OpenGL Acceleration (through Hardware on some systems) - better graphic effects (transparency, fading) - 2-player support (still incomplete) - high quality packs (for better sounds and music) - games menu - gamepad support (Assing your input devices as you want) - patch system for mods (WIP) - better logics like keystacking and much more! To our knowledge this is the only released attempt at writing a third-party Keen game that has reached this stage of completeness. Commander Genius is a new edition of CloneKeenPlus. The reason we call it is because this version is compiled with GNU C++ (previously GNU C). Some functions are now classes. The idea behind that is to provide a faster and more stable program. Features like the implementation of resolution changes was achieved through classes. Although the program itself looks very similar the skeleton of the program is very different to the one in CloneKeen. The Commander Genius source code may be freely distributed and modified as per the GPL, just please remember to give credit to the original authors. Setting up the data of the game: * Copy all of the data files from the original game(s) into the "./data" folder. This means all of the files with the extension .ck?. If you have the registered versions, you can play the whole game, otherwise download the shareware version and copy the data from it. You also can use mods. * If you want to use some patched mods, you can put them into subdirectories. You only have to modify the "games.cfg". * Go into the Release folder and start the interpreter. If you have downloaded the binary version of Commander Genius (for Windows, Linux32/64), then you will find the executable in the root directory of the extracted game. Under Linux it is called "CommanderGenius", under Windows "CGenius.exe". * If you want better sounds and music, please download the high quality pack (HQP). Extract its contents to the "data" directory together with your game data. * If your monitor and graphic card support a special resolution, you can add it by modifying "resolutions.cfg" with your favorite text-editor Howto use Commander Genius (If you didn't compile it): * Go to the game directory. * Under Windows you start "cgenius.exe", under Linux "./CommanderGenius" Howto compile it under Ubuntu (testet on Jaunty): * This is based on the source code that we provide on our website * As I know which packages are needed, because I use Ubuntu, here is an extra guide. * Install through Synaptic or "sudo apt-get install" following packages: - build-essential - libvorbis-dev - libsdl1.2-dev - libgl1-mesa-dev * extract my source code into "CGenius". * cd into the "CGenius/Release" subdirectory. * Run "make". * Then, you can run "CommanderGenius". Copy the files, wherever you want them together with the data directory. "make install" does not work though. Compiling CG on Linux/UNIX (other than Ubuntu): * If you want to compile the game, you need to have all the standard . development libraries and GNU C Compiler (at least version 4) installed on your system. * You need to install the "vorbis", "SDL" and "Mesa/OpenGL" development libraries to get it successfully compiled. * extract my source code to "ckp". * cd into the "ckp/Release" subdirectory. * Run "make". * Then, you can run "CommanderGenius". Copy the files, wherever you want them together with the data directory. "make install" does not work though. - VIDEO SYSTEM - Being cross-platform, there are many methods to detect different resolutions on a system. Gernerally it is not necessary, because many resolutions are already supported, but if you want to support other resolutions that you don't find in the options list just modify the "resolutions.cfg" file by hand. CG always reads this file and checks whether your card and monitor support it. Caution: This is recommended for advanced users who know what they do. The team won't take responsabilities if you use a wrong configuration. If you want to see other resolutions to in future versions of CG, mail us ;-). - GAME PLAY - Before you play the game, you should take a look at the controls. Normally RAlt, Ctrl, Space and Enter are the action keys. You can also assign joystick buttons and axes to those actions. There are some keys, which cannot be changed and are part of the game KEY ACTION DESCRIPTION LALT+Q Both Keys make you quit the game. Depending where you are in the game LALT+F4 quit it will ask you, if you really want that LALT+Enter fullscreen/ This will change between fullscreen and window-mode windows - CHEAT CODES - There are a full assortment of cheat codes available. Some cheats must first be enabled with -cheat or through the options->game menu. C+T+SPACE and G+O+D will always work. KEY ACTION DESCRIPTION G+O+D godmode In god mode you are invincible! C+T+SPACE All Items Gives all items, similar to the original. LSHIFT+TAB Skip Level Holding down this key you can skip levels and walk through tiles on the map. TAB No clipping If you hold down this key you will disable clipping. However, you cannot fall though floors. - SAVE/LOAD GAME - The game can be saved by pressing F3 at any point during the game. The game will be saved in the exact position it was left (unlike the original which only allowed save at the map). - DEMO - Demo doesn't work until you record some. If you want to do that start the interpreter with "-rec" as argument. For example: "CGenius.exe -rec -game1 -level01" and you should be off to go recording in game 1 level 1. When you exit, the demo should be recorded. Restart the interpreter/game and wait a while at the tile screen and the game will cycle through several demos, an added feature not found on the original game. You can also see them using the demo option in the main menu. Have fun! - FAQ - Q: When I change to opengl-mode, the screen gets white and I can't do anything! I have to kill the program. What can I do to restore the normal mode? A: You can delete "cgenius.cfg" or change it the way you need it! Just put "opengl = 0" and it should normal with your previous settings. I'm going to fix that soon! The white screen means, that your graphic card doesn't support NPOT Textures, which is required. A video card with OpenGL 2.0 or later support should not have that problem anymore. Q: Why not to use POT-Textures? A: Because it requires more memory to write, and the game would get slower than with software rendering. I'm working on a new method to get it working with POT Textures and faster, but for now I cannot support it. Q: Commander Genius is slow? Please help! A: You can increase the frameskip under settings->video or you can enable automatic frameskip, what is very recommended for any system. OpenGL may also help, but you must have a gfx-card that support NPOT-Textures. (OpenGL 2.0 or later). Try to lower the resolution, a lower filter, or decrease some stuff in the sound section. Stereo sound requires additional calculations than mono sound. There are many things you can do, to speed up the program. - BUG! - So you really found one or more bugs? Please report me those per e-mail ([email protected]) and they will be checked. You can also submit them through the bug tracker at Sourceforge.net. Depending on the priority, I'm going to fix them as soon as possible. Sending me the "CGLog.html" file might help tracking the error. - ACKNOWLEDGEMENTS - Many thanks to people who has helped me so far in this project with their suggestions: Sciz CT DSL (Nice icon contribution) Commander Spleen Napalm (More Keen Data Structure Information) Malvineous Hans de Goede Levelass (Keen EXE-Information) ZidaneA (For his music tracks!) Iv4n Also many special thanks to Tulip who has been supporting me all the time in testing the Windows version of CKP. Without you it wouldn't be so great now! I'm sure, there were more people who helped me and I forgot to mention, but many thanks to them, too. Many thanks to all of you, the project has gone farther, and will be a nice port to Commander Keen! **************************************************************************** For questions, comments, or updates to the source tree please contact: [email protected] or go thru SourceForge at http://clonekeenplus.sourceforge.net/ ****************************************************************************
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