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* remove bloat (cherry picked from commit ca17eb4) * [Meta] trim EOL whitespace (JACoders#1202) (cherry picked from commit 4547d40) * [Meta] trim EOL whitespace (JACoders#1202) * trim EOL whitespace * draw the rest of the owl * fix encoding issue with JK2 cg_effects.cpp (cherry picked from commit 4547d40) * [Shared] misc loop overrun fixes (JACoders#1201) * misc loop overrun fixes * revert RT_BEAM changes the extra iteration is intentional to seal the tri strip * revert inadvertent whitespace changes (cherry picked from commit 6a8a880) * [MP] reconcile game module changes with the original source releases by diffing codemp/game (JACoders#1178) * reconcile game module changes with the SDK release by diffing codemp/game * revert saberMoveData changes to match basejka, provide a new cvar (g_fixSaberMoveData) to patch it if desired * introduce a new configstring (26: CS_LEGACY_FIXES) to inform the client of which fixes it should also apply, e.g. saberMoveData * client module obtains gamestate (including configstrings) earlier to prevent use before initialisation, which is now checked for in debug builds * revert a change to saber disarm bonus calculation if g_fixSaberDisarmBonus is not enabled * G_CanBeEnemy considers private duels once again (removed from modbase before its git history) * add disclaimer to legacyFixes_e * revert: client module obtains gamestate (including configstrings) earlier to prevent use before initialisation this was causing issues loading incorrect clientinfo (cherry picked from commit 142e0b7) * [MP] Remove BASE_COMPAT define (JACoders#1211) * move BASE_COMPAT flag behind cmake option BuildMPWithCompatMode, add g_fixWeaponAttackAnim making use of CS_LEGACY_FIXES * remove BASE_COMPAT and BuildMPWithCompatMode, add g_fixRunWalkAnims * actually remove BuildMPWithCompatMode (cherry picked from commit 1e8a799) * [rend2] Fix refraction rendering again Broke it in SomaZ@a257512#diff-f17621117755ac0b403c963e0eb2d08e8fb088bc6b32c0d077915b71bd93311c * [rend2] Fix rendering misc_bsps It works as expected now. The model handle was simply incorrect. * [rend2] No need to seperate entity types in sp/mp anymore * [rend2] Fix volume shadow inaccuracies More or less broken in SomaZ@a257512#diff-15a6e6b851882a24a69cb29a788cafb3771b6b579ace4aa497a00e3cb0f53354 * [rend2] Fix out-of-bounds crash with weather Thanks @kuvirah for this fix. * let passengers eject from vehicles (cherry picked from commit 057e259) * Thomas (cherry picked from commit 5fb9249) * crashfix (cherry picked from commit 34071a0) * [Versioning] Add quotes around script variable * [jaPRO] Don't crash players that are missing vehicle files * [jaPRO] Default chatbox emojis on and timer msec off --------- Co-authored-by: videoP <[email protected]> Co-authored-by: razor <[email protected]> Co-authored-by: SomaZ <[email protected]>
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