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C# implementation of some mathematical solutions to problems in 3D world generation

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C# implementation of the conversion between Catmull-Rom and Bézier curve segments

MIT Licence

This is the official repository of the paper "Conversion Between Cubic Bezier Curves and Catmull–Rom Splines", published as OpenAccess on July 31, 2021 in the Springer Nature Computer Science Journal, see here Conversion Between Cubic Bezier Curves and Catmull–Rom Splines. The preprint of the paper is available here on arXiv.

This project was a part of the vision-based navigation research at the Department of Information Technology (LIKE) at Friedrich-Alexander-University Erlangen-Nuremberg.

Prerequisites

The codes here were initially intended to be used within C# and the Unity 3D game engine.

We are working on a Python implementation for easier use and increased transparency regarding the research.