Releases: takhlaq/ZoneFbx
3
- add some meaningful names to nodes
- fixed an issue crashing some zones with missing eobj names
extract all files
usage: .\ZoneFbx.exe "<path/to/game/sqpack>" "<path/to/level>" "<output/to/folder>"
e.g. .\ZoneFbx.exe "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A REALM REBORN/game/sqpack" "ex1/02_dra_d2/alx/d2a7/level" ".\\"
direct import into unity doesn't work, import to blender, export to fbx (path mode: copy, check embed textures), import to unity (prolly import the _textures folder before the .fbx in unity)
path/to/level
can be found in TerritoryType
EXD sheet - exclude everything after the final /
added layered textures but needs tweaking in editor
emissive materials do not currently work
2
- fixed an issue crashing some zones with missing materials
- add layered textures
extract all files
usage: .\ZoneFbx.exe "<path/to/game/sqpack>" "<path/to/level>" "<output/to/folder>"
e.g. .\ZoneFbx.exe "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A REALM REBORN/game/sqpack" "ex1/02_dra_d2/alx/d2a7/level" ".\\"
direct import into unity doesn't work, import to blender, export to fbx (path mode: copy, check embed textures), import to unity (prolly import the _textures folder before the .fbx in unity)
path/to/level
can be found in TerritoryType
EXD sheet - exclude everything after the final /
added layered textures but needs tweaking in editor
emissive materials do not currently work
initial_sgb
- add support for lights / vfx lights
- add support for eobj
- add support for sgb
extract all files
usage: .\ZoneFbx.exe "<path/to/game/sqpack>" "<path/to/level>" "<output/to/folder>"
e.g. .\ZoneFbx.exe "C:/Program Files (x86)/SquareEnix/FINAL FANTASY XIV - A REALM REBORN/game/sqpack" "ex1/02_dra_d2/alx/d2a7/level" ".\\"
direct import into unity doesn't work, import to blender, export to fbx, import to unity (prolly import the _textures folder before the .fbx in unity)
path/to/level
can be found in TerritoryType
EXD sheet - exclude everything after the final /
only supports first texture, no blending
emissive materials do not currently work