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Merge pull request #3 from swiveI/LPD-Rebrand
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Lpd rebrand + New VPM system
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pesky12 authored Nov 27, 2024
2 parents 0a381b1 + a337230 commit a418181
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Showing 91 changed files with 71 additions and 961 deletions.
68 changes: 0 additions & 68 deletions .github/workflows/build-listing.yml

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55 changes: 0 additions & 55 deletions .github/workflows/release.yml

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25 changes: 25 additions & 0 deletions .github/workflows/trigger-repo-rebuild.yml
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name: Trigger Repo Update

on:
release:
types: [published, unpublished, created, edited, deleted]
workflow_dispatch:

jobs:
dispatch:
runs-on: ubuntu-latest
permissions:
actions: write # Add this line to grant write permissions to actions
steps:
- uses: actions/github-script@v6
with:
github-token: ${{ secrets.VPM_LISTING }}
script: |
await github.rest.actions.createWorkflowDispatch({
owner: 'swiveI',
repo: 'LPD-Tools',
workflow_id: 'build-listing.yml',
ref: 'main',
})
# thanks to bd_ for this action: https://github.com/bdunderscore/modular-avatar/blob/main/.github/workflows/trigger-repo-rebuild.yml
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using VRC.SDKBase.Validation.Performance.Stats;
using Debug = UnityEngine.Debug;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class AvatarBuildReportUtility : EditorWindow
{
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using UnityEngine;
using VRC.Dynamics;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class ContactNode : Node
{
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using UnityEngine;
using UnityEngine.UIElements;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class ContactsGraphWindow : EditorWindow
{
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using VRC.Dynamics;
using Button = UnityEngine.UIElements.Button;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class DynamicsGraphview : GraphView
{
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using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class AnimatorsTab : AvatarReportTab
{
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using UnityEditor;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public abstract class AvatarReportTab //: EditorWindow
{
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using System.Collections.Generic;
using VRC.SDK3.Dynamics.PhysBone.Components;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public struct BoneInfo
{
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using UnityEditor;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class ClothsTab : AvatarReportTab
{
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using UnityEngine;
using UnityEngine.Animations;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class ConstraintsTab : AvatarReportTab
{
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using VRC.SDK3.Dynamics.PhysBone.Components;
using VRC.SDKBase.Validation.Performance;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class DynamicsTab : AvatarReportTab
{
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using System.Collections.Generic;
using System.Linq;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class FilesTab : AvatarReportTab
{
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using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class LightsTab : AvatarReportTab
{
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using UnityEditor;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class MaterialsTab : AvatarReportTab
{
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using UnityEngine.Rendering;
using Debug = UnityEngine.Debug;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class MeshesTab : AvatarReportTab
{
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using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class ParticlesTab : AvatarReportTab
{
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using UnityEngine;


namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class TestAvRTab : AvatarReportTab
{
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using UnityEngine;
using UnityEngine.Profiling;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
//looked at a lot of Thry's code for this one
public class TexturesTab : AvatarReportTab
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using UnityEditor;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class TrailsLinesTab : AvatarReportTab
{
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using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class AnimationsTreeItem : TreeViewItem
{
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using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class BoneTreeItem : TreeViewItem
{
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using UnityEngine.Animations;
using Debug = System.Diagnostics.Debug;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public enum ConstraintType
{
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using VRC.SDK3.Dynamics.Contact.Components;
using VRC.SDK3.Dynamics.PhysBone.Components;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
#region Physbones
public class PhysBoneTreeViewItem : TreeViewItem
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using UnityEditor;
using UnityEditor.Build.Reporting;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
internal class FileTreeItem : TreeViewItem
{
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using UnityEngine.Experimental.GlobalIllumination;
using LightType = UnityEngine.LightType;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class LightsTreeItem : TreeViewItem
{
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using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities.AvatarReport
namespace LocalPoliceDepartment.Utilities.AvatarReport
{
public class MeshTreeItem : TreeViewItem
{
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using System.Collections.Generic;
using System.Linq;
using LoliPoliceDepartment.Utilities.AvatarReport;
using LocalPoliceDepartment.Utilities.AvatarReport;
using UnityEditor;
using UnityEditor.IMGUI.Controls;
using UnityEngine;

namespace LoliPoliceDepartment.Utilities
namespace LocalPoliceDepartment.Utilities
{
public class ParticleTreeItem : TreeViewItem
{
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7 changes: 7 additions & 0 deletions LICENSE.meta

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