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Commiting alpha version of D2BS for 1.13d
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McGod
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McGod
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Oct 28, 2011
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#include <windows.h> | ||
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//#include "Constants.h" | ||
#include "D2Structs.h" | ||
#include "D2Helpers.h" | ||
//#include "D2Ptrs.h" | ||
//#include "Core.h" | ||
#include "AreaLinker.h" | ||
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AreaNode* GetAreaNode(int nAreaId) | ||
{ | ||
for(int i = 0; i < ArraySize(AreaNodes); i++) | ||
for(int x = 0; x < AreaNodes[i].nCount; x++) | ||
if(AreaNodes[i].nAreas[x] == nAreaId) | ||
return &AreaNodes[i]; | ||
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return NULL; | ||
} | ||
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int GetAreas(DWORD nArray[], int nSize, int nStartAreaId, WORD wX, WORD wY) | ||
{ | ||
int nDest = -1; | ||
int nCount = 0; | ||
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AreaNode* pNode = GetAreaNode(nStartAreaId); | ||
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if(pNode) | ||
{ | ||
for(int i = 0; i < pNode->nCount; i++) | ||
{ | ||
Level* pLevel = GetLevel(pNode->nAreas[i]); | ||
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if(pLevel && pLevel->dwPosX * 5 <= wX && pLevel->dwPosY * 5 <= wY && pLevel->dwPosX * 5 + pLevel->dwSizeX * 5 >= wX && pLevel->dwPosY * 5 + pLevel->dwSizeY * 5 >= wY) | ||
{ | ||
nDest = pLevel->dwLevelNo; | ||
break; | ||
} | ||
} | ||
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nArray[nCount++] = nStartAreaId; | ||
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if(nDest == -1 || nDest == nStartAreaId) | ||
return nCount; | ||
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if(nStartAreaId > nDest) | ||
{ | ||
for(int i = nStartAreaId - 1; i >= nDest; i--) | ||
nArray[nCount++] = i; | ||
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if(nCount >= nSize) | ||
return 0; | ||
} | ||
else if (nStartAreaId < nDest) | ||
{ | ||
for(int i = nStartAreaId + 1; i <= nDest; i++) | ||
{ | ||
nArray[nCount++] = i; | ||
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if(nCount >= nSize) | ||
return 0; | ||
} | ||
} | ||
} | ||
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return nCount; | ||
} |
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#pragma once | ||
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#include "Constants.h" | ||
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#define ArraySize(x) (sizeof((x)) / sizeof((x)[0])) | ||
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struct AreaNode | ||
{ | ||
int nCount; | ||
int nAreas[64]; | ||
}; | ||
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extern int GetAreas(DWORD nArray[], int nSize, int nStartAreaId, WORD wX, WORD wY); | ||
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static AreaNode AreaNodes[] = { | ||
// Act 1 | ||
{4, {MAP_A1_ROGUE_ENCAMPMENT, MAP_A1_BLOOD_MOOR, MAP_A1_COLD_PLAINS, MAP_A1_STONY_FIELD}}, | ||
{6, {MAP_A1_DARK_WOOD, MAP_A1_BLACK_MARSH, MAP_A1_TAMOE_HIGHLAND, MAP_A1_MONASTERY_GATE, MAP_A1_OUTER_CLOISTER, MAP_A1_BARRACKS}}, | ||
// Act 2 | ||
{6, {MAP_A2_LUT_GHOLEIN, MAP_A2_ROCKY_WASTE, MAP_A2_DRY_HILLS, MAP_A2_FAR_OASIS, MAP_A2_LOST_CITY, MAP_A2_VALLEY_OF_SNAKES}}, | ||
// Act 3 | ||
{9, {MAP_A3_KURAST_DOCKS, MAP_A3_SPIDER_FOREST, MAP_A3_GREAT_MARSH, MAP_A3_FLAYER_JUNGLE, MAP_A3_LOWER_KURAST, MAP_A3_KURAST_BAZAAR, MAP_A3_UPPER_KURAST, MAP_A3_KURAST_CAUSEWAY, MAP_A3_TRAVINCAL}}, | ||
// Act 4 | ||
{4, {MAP_A4_THE_PANDEMONIUM_FORTRESS, MAP_A4_OUTER_STEPPES, MAP_A4_PLAINS_OF_DESPAIR, MAP_A4_CITY_OF_THE_DAMNED}}, | ||
// Act 5 | ||
{4, {MAP_A5_HARROGATH, MAP_A5_THE_BLOODY_FOOTHILLS, MAP_A5_FRIGID_HIGHLANDS, MAP_A5_ARREAT_PLATEAU}}, | ||
}; |
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