This project was made to be a portfolio piece.
Mill Engine is a cross-platform 3D engine.
- Cross-Platform
- Windows
- Linux*
- Scene Manager*
- ECS*
- Resource Management*
- Graphics*
- Physics*
- Audio*
* Not yet supported/implemented
This project uses Premake as its build system and Conan to manage its dependencies.
The following libraries are used: - GLFW -
Simply download/clone the repository and run the setup_win32.bat (on Windows) to download the dependencies and generate the Visual Studio project files. It should just be a simple matter of opening the solution in Visual Studio and building/running the application.