Due to changes to the Steam API, SteamSpy no longer works in the same way it used to, and this piece of software is unlikely to work as intended (since users' libraries are now hidden by default)
The Steam Game List Intersector is a web app that uses the Steam API to find multiplayer games that users have in common. The idea is that due to the burgeoning size of Steam libraries (mine is 500+ games), it can be hard to quickly work out which games everyone has in common.
Additionally, because of how the intersections work, the app also displays the games owned by subsets of the users inputted along with the price so that the user(s) not in the subset know how much it would cost to buy without jumping into steam.
In the form field, a user can enter a comma delimited list of Steam IDs in any format (the website displays examples of the formats). Once this is done and submitted, a large amount of processing is done (takes a few seconds for five users).
Once the processing is successful, a carousel appears with a table showing the multiplayer games shared across all users. Moving the carousel brings up different tables showing shared games across different user subsets.
All tables also display pricing information, which can be updated via AJAX if the user thinks it might be out-of-date.
The app itself is fairly simple, and runs on a small number of technologies:
- Python (v3.6.3) - Backend.
- Django (v1.11).
- steam (v0.8.22) - (Python package that does the Steam API calls).
- requests (v2.18.4) - (Python package that handles non-Steam API calls).
- Django-environ (v0.4.4) - (Python package for storing ENV variables).
- django-webpack-loader (v0.5.0) - (Python package for webpack).
- Yarn (v1.3.2) - Package management.
- Jquery (v3.2.1).
- Webpack (v3.8.1) - Package management.
- Bootstrap (v4.0.0-beta.2) - Frontend.
- Bootswatch - Slate (v4.0) - (Modified with custom css).
- Font Awesome (v4.7.0) - Frontend (due to Webpack issues Font Awesome is loaded via CDN).
The original plan was to include React for the front end, but the additional complexity didn't seem necessary. This is why Yarn and Webpack are used to load Bootstrap (which could have easily also been done via CDN). Both Yarn and Webpack could be removed for a simpler Python application.
This file should be stored in the steam_lan_game_finder
folder:
DEBUG=on
SECRET_KEY=
# Should be in dj-database-url format: https://github.com/kennethreitz/dj-database-url
DATABASE_URL=mysql://user:password@localhost:3306/schema_name
# Get an API key from https://steamcommunity.com/dev/apikey
STEAM_API_KEY=
The second migration file (migrations/0002_seed_games_and_tags.py
)
has two modes of operation. Controlled by commenting and uncommenting lines 104 and 105. The first mode (and the default)
loads a fixture file called fixtures/initial_data.yaml
, which is a copy of the database produced by the second method
on 2017-11-30.
The second method uses a large number of API calls. A single call gets a list of all Steam Games from
steamspy.com, after which the SteamSpy and Steam Store APIs are called approximately
thirty two thousand times (with one second between calls to avoid DDoS protection) to get initial tag and pricing
information. This method also replaces initial_data.yaml
with new data.
This can take a few hours, so when testing it is heavily recommended that the --keepdb
tag be used
(if this mode is set).
Since Webpack build commands can be a bit verbose, the following yarn scripts can be run using yarn run XXX
:
"build": "webpack --config webpack.base.config.js --progress --colors",
"build-production": "webpack --config webpack.prod.config.js --progress --colors",
"watch": "webpack --config webpack.base.config.js --watch --progress --colors"
SteamLanGameFinder.py
is the original script which does not require the full web interface. To use it by itself the requirements are:
To use the file, line 19 must be updated with the API key, which can be procured from here.
Once that is done the class can be initialised with a list of Steam IDs, which will return an OrderedDict
of intersects
in the same format as the main web application uses. Keep in mind these are not formatted nicely, and may require some
post-processing.
Additionally, the standalone script does not handle price information, or converting Steam IDs to aliases. These tasks are avoided purely to keep the script fast (as it builds the database everytime it gets run).