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Unified readme + Use local gem (remote is not compatible anymore)
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[Bb]uild/ | ||
[Cc]ache/ | ||
[Uu]ser/ |
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{ | ||
"project_name": "FirstPersonProject", | ||
"version": "1.0.0", | ||
"project_id": "{250F200B-38F7-4780-8EDC-51297D565B38}", | ||
"origin": "The primary repo for FirstPersonProject goes here: i.e. http://www.mydomain.com", | ||
"license": "What license FirstPersonProject uses goes here: i.e. https://opensource.org/licenses/Apache-2.0 Or https://opensource.org/licenses/MIT etc.", | ||
"display_name": "FirstPersonProject", | ||
"summary": "A short description of FirstPersonProject.", | ||
"canonical_tags": [ | ||
"Project" | ||
], | ||
"user_tags": [ | ||
"FirstPersonProject" | ||
], | ||
"icon_path": "preview.png", | ||
"engine": "o3de", | ||
"external_subdirectories": [ | ||
"Gem" | ||
], | ||
"restricted": "FirstPersonProject", | ||
"gem_names": [ | ||
"AWSCore", | ||
"Atom", | ||
"AudioSystem", | ||
"CameraFramework", | ||
"Compression", | ||
"DebugDraw", | ||
"DiffuseProbeGrid", | ||
"EMotionFX", | ||
"EditorPythonBindings", | ||
"FirstPersonController", | ||
"FirstPersonProject", | ||
"GameState", | ||
"ImGui", | ||
"LandscapeCanvas", | ||
"LyShine", | ||
"PhysX", | ||
"PrefabBuilder", | ||
"PrimitiveAssets", | ||
"SaveData", | ||
"ScriptCanvasPhysics", | ||
"ScriptEvents", | ||
"StartingPointInput", | ||
"TextureAtlas", | ||
"WhiteBox" | ||
], | ||
"engine_version": "2.1.0" | ||
} |
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<u>Supported o3de versions</u> : **23.10** | ||
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# O3DE-First Person Interaction Toolkit | ||
![alt text](https://i.imgur.com/5GaxsZo.png) | ||
The O3DE-FirstPersonInteractionToolkit is a template project for first person adventure games built atop of Porcupine-Factory's [FirstPersonController gem](https://github.com/Porcupine-Factory/FirstPersonController) and using the [Open 3D Engine](https://github.com/o3de/o3de/). | ||
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# Toolkit overview: | ||
![overview gif](https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExOWxxcGo4Y3gyODZoZTA2emZiNTZ1N215NjVycmhnbXQzeWJocjA0MyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/IpsPFuHom0A16yceuz/source.gif) | ||
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The O3DE-FirstPersonInteractionToolkit is a template project for first person adventure games built atop of Porcupine-Factory's [FirstPersonController gem](https://github.com/Porcupine-Factory/FirstPersonController). The project contains a variety of simple documented script canvas scripts for various interactions as well as some template art assets for level design prototyping. | ||
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In this sample project, there's a variety of simple documented script canvas scripts for various interactions as well as some template art assets for level design prototyping. | ||
For a comprehensive setup guide please see [Projects/SetupGuide.pdf](https://github.com/stevenharmongames/03DE-FirstPersonInteractionToolkit/blob/5b745fe87137040d9203c669841bc4c1e3ceee0f/Projects/SetupGuide.pdf) | ||
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## Prerequisites | ||
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You need to build or [install O3DE engine](https://o3de.org/download/). | ||
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## How to run | ||
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1. Download (green "Code" button, then "Download ZIP") or clone the github repository (`git clone https://github.com/stevenharmongames/O3DE-FirstPersonInteractionToolkit.git`) | ||
2. Launch O3DE. It will open the Project manager. Click on the **New Project** button then **Open Existing Project** option. | ||
3. Navigate to your download (and make sure it is unzipped). Open the **Projects/FirstPersonProject** folder. The project should now be registered. | ||
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![project](doc/project.png?raw=true) | ||
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4. Click on the **Build Project** button, located on the **FirstPersonProject** image. | ||
5. Once the project has been built successfully, use the **Open Editor** button. | ||
6. The asset pre-processor will run for a bit. Once it is over you will be welcomed with the **Open a Level** window, simply pick the first one. | ||
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## Controls | ||
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Move the character with WASD on the keyboard. | ||
Use the mouse to rotate the camera. | ||
All of the interactions are done via mouse left or right click. | ||
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## Project Highlights | ||
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[![click to play demo video](https://i.imgur.com/S1qEOv3.png)](https://youtu.be/kQ5ckXGn9xE) | ||
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# Mechanics included: | ||
![overview gif](https://media4.giphy.com/media/v1.Y2lkPTc5MGI3NjExOWxxcGo4Y3gyODZoZTA2emZiNTZ1N215NjVycmhnbXQzeWJocjA0MyZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/IpsPFuHom0A16yceuz/source.gif) | ||
* Modular interaction system with dynamic UI crosshair / popup text anims / object highlight | ||
* Pickup, inspect (rotate), throw object, and return to original position | ||
* Physics based doors that can be open, closed, and locked | ||
* Ladder (half life 2 style based on look direction) | ||
* Elevator with buttons to call the lift up/down | ||
* Valve + Scifi Door (turnable wheel that controls 0<->1 value that can smoothly open doors or control other things) | ||
* Read note (UI popup) | ||
* Light switch (toggleable) | ||
* Teleport triggers (walk in trigger area or place item, teleport to position without error / clipping through floor - height adjusted) | ||
* Trampoline (based on incoming velocity, applies opposite upward force to objects / characters) | ||
* Slide (no script, just weeeeeee!) | ||
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# License: | ||
* **Modular interaction system** with dynamic UI crosshair / popup text anims / object highlight | ||
* **Pickup**, inspect (rotate), throw object, and return to original position | ||
* **Physics based doors** that can be open, closed, and locked | ||
* **Ladder** (half life 2 style based on look direction) | ||
* **Elevator** with buttons to call the lift up/down | ||
* **Valve** + Scifi Door (turnable wheel that controls 0<->1 value that can smoothly open doors or control other things) | ||
* **Read note** (UI popup) | ||
* **Light switch** (toggleable) | ||
* **Teleport** triggers (walk in trigger area or place item, teleport to position without error / clipping through floor - height adjusted) | ||
* **Trampoline** (based on incoming velocity, applies opposite upward force to objects / characters) | ||
* **Slide** (no script, just weeeeeee!) | ||
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The O3DE-FirstPersonInteractionToolkit is licensed under the [MPL 2.0](https://www.mozilla.org/en-US/MPL/2.0/FAQ/). | ||
### Screenshots | ||
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![screenshot](https://i.imgur.com/5GaxsZo.png) | ||
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# Special Thanks: | ||
![screenshot](doc/screenshot-1.png?raw=true) | ||
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# Special Thanks | ||
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This project would not be possible without the generous help and advising from Eric Kuzmenko & NanaYellen, creators of the O3DE first person controller gem, and the O3DE Discord Community. Shoutout to Kepler - keplercodes & AJ - theoneabis for the debugging help. | ||
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# License | ||
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The O3DE-FirstPersonInteractionToolkit is licensed under the [MPL 2.0](https://www.mozilla.org/en-US/MPL/2.0/FAQ/). | ||
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