An in-progress creation tool for NES background and sprite data.
This is an in-progress tool to aid with my learning of Nintendo NES games programming, specifically how the graphical assets for a game are specified and manipulated. At the moment it is just a loose collection of widgets, with no data persistence. Nevertheless, it looks pretty sweet :)
- Use
useTransition
hook forreact-spring
library when v8.0.6 is release that has the fixed TypeScript typings - When V5.1 of Storybook is released, it should support baseUrl and so I can get rid of NODE_PATH (storybookjs/storybook#6574)
babel-loader
and@babel/core
are installed to remove Storybook peer dependency warnings.
- Dustmop blog posts
- NES-breakout looks to be nicely structured code
- NES Docs
- NES game in 40kb
- NES hello world game
- Creating NES graphics: here and here
- Pattern tables