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Sending an ArraySegment object #314
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Original file line number | Diff line number | Diff line change |
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@@ -17,6 +17,7 @@ public static IHandler Create(WebSocketHttpRequest request, Action<string> onMes | |
Handshake = sub => Hybi13Handler.BuildHandshake(request, sub), | ||
TextFrame = s => Hybi13Handler.FrameData(Encoding.UTF8.GetBytes(s), FrameType.Text), | ||
BinaryFrame = s => Hybi13Handler.FrameData(s, FrameType.Binary), | ||
BinarySegmentFrame = s => Hybi13Handler.FrameData(s, FrameType.Binary), | ||
PingFrame = s => Hybi13Handler.FrameData(s, FrameType.Ping), | ||
PongFrame = s => Hybi13Handler.FrameData(s, FrameType.Pong), | ||
CloseFrame = i => Hybi13Handler.FrameData(i.ToBigEndianBytes<ushort>(), FrameType.Close), | ||
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@@ -47,7 +48,36 @@ public static byte[] FrameData(byte[] payload, FrameType frameType) | |
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return memoryStream.ToArray(); | ||
} | ||
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public static byte[] FrameData(ArraySegment<byte> payload, FrameType frameType) | ||
{ | ||
var memoryStream = new MemoryStream(); | ||
byte op = (byte)((byte)frameType + 128); | ||
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memoryStream.WriteByte(op); | ||
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if (payload.Count > UInt16.MaxValue) | ||
{ | ||
memoryStream.WriteByte(127); | ||
var lengthBytes = payload.Count.ToBigEndianBytes<ulong>(); | ||
memoryStream.Write(lengthBytes, 0, lengthBytes.Length); | ||
} | ||
else if (payload.Count > 125) | ||
{ | ||
memoryStream.WriteByte(126); | ||
var lengthBytes = payload.Count.ToBigEndianBytes<ushort>(); | ||
memoryStream.Write(lengthBytes, 0, lengthBytes.Length); | ||
} | ||
else | ||
{ | ||
memoryStream.WriteByte((byte)payload.Count); | ||
} | ||
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memoryStream.Write(payload.Array, 0, payload.Count); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yep, fixed that |
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return memoryStream.ToArray(); | ||
} | ||
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public static void ReceiveData(List<byte> data, ReadState readState, Action<FrameType, byte[]> processFrame) | ||
{ | ||
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Another allocation that could be skipped is if the MemoryStream is initialized with a starting buffer then
memoryStream.toArray
will just return the underlying array. To determine the buffer length, we'd just need to defer creating it until after calculatinglengthBytes
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The problem with that is, the returned array from
MemoryStream.ToArray()
still has the length of the length of the underlying buffer (See https://replit.com/@kuzux/memorystreamarray#main.cs). The length of that array is then used by theSendBytes
function. If we want it to function correctly, we'll need to initialize the underlying buffer for each message.Unless you were talking about the extra allocation that happens after writing a large amount of bytes to the stream.