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Balance: Underfloor Blobs #1064
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Reviewer's Guide by SourceryThis pull request introduces a mechanic that applies debuffs to underfloor blobs, making them more difficult to play. It also adds a debug tool to check the current z-level. Class diagram for Blob-related changesclassDiagram
class mob_eye_blob {
+blobwincount: int
+Initialize(mapload, starting_points)
+Login()
+update_blob_expand_cost(blob)
}
class debug_tool {
+name: string
+desc: string
+icon: string
+icon_state: string
+attack_self(mob/user)
}
note for mob_eye_blob "Modified to handle underfloor blob mechanics"
note for debug_tool "Temporary tool for testing z-level detection"
State diagram for Blob expansion costsstateDiagram-v2
[*] --> CheckLocation
CheckLocation --> MainFloor: On main station floor
CheckLocation --> UnderFloor: Not on main floor
MainFloor: blob_expand_cost = 4
MainFloor: Normal win condition
UnderFloor: blob_expand_cost = 8
UnderFloor: Higher win threshold (700)
UnderFloor: Display debuff warning
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⚖️ Баланс
Идеальный баланс. Эталон гармонии...
📜 CL валиден
Этот чейнджлог будет успешно опубликован
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Что этот PR делает
Closes #1062
Подпольные Блобы (они же гетто Блобы, они же вне станционные Блобы, они же Блобы на 3 этаже) теперь получают существенные дебаффы, в отличии от тех, кто решает выбрать место спавна в привычных техах.
Хар-ки:
400 ->700 тайлов для победы.
Стоимость ресурсов установки тайла Блоба 4 -> 8.
Почему это хорошо для игры
Гетто Блобы будут либо наши, либо без гетто 💪💀
Изображения изменений
Тестирование
Проверял на локалке.
Changelog
🆑
balance: Подпольные Блобы (они же гетто Блобы, они же вне станционные Блобы, они же Блобы на 3 этаже) теперь получают существенные дебаффы, в отличии от тех, кто решает выбрать место спавна в привычных техах.
/:cl: