Either install with npm or use a CDN such as unpkg (eg. https://unpkg.com/inp/index.js
).
import InputReader from 'path/to/inp.js';
let input = InputReader();
const frameRate = 1000/60;
function main() {
/* input.down tells you if that button is down in the current frame / step. */
if(input.down('a')) console.log('Key "A" pressed!');
/* input.up does much the same as input.down but instead tells you if the button was released this frame */
if(input.up('MouseLeft')) console.log('Left Mouse Button was released this timestep.');
/* use input.mouse to get the position of the mouse this frame */
console.log(input.mouse('x'), input.mouse('y'));
console.log(input.mouse().x, input.mouse('both').y);
/* and input.step at the end of you main loop to step forward. Nothing will work unless you do this. */
input.step();
setTimeout(main, frameRate);
}
main();
Takes in a string that is either a valid event.key
, "MouseLeft"
, "MouseRight"
, "MouseMiddle"
, "MouseBack"
, or "MouseForward"
. Returns a boolean of whether it's down.
Similar InputReader.down
, tells you if a key has been released this timestep, takes the same arguments as InputReader.down
.
Takes in a string that is either "x"
, "y"
, or "both"
, returns the X position of the mouse, the Y position of the mouse, or {x: <number>, y: <number>}
, respectively. If no argument is given it defaults to "both"
.
Steps forward once and updates everything. Required to be called before any inputs can be read correctly.
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