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Update Tmax to computationally sound limit #24370

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merged 1 commit into from
Jan 21, 2024

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BasedUser
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@BasedUser BasedUser commented Jan 21, 2024

About the PR

Makes the Atmospherics.Tmax slightly higher, from 200kK to 262kK due to how floats work.

Why / Balance

Might as well go the full forte with defining the domain of calculation. This is the largest number that an epsilon of 1/64 = 0.015625K can exist, and any larger epsilon will probably be unacceptable at SS14's tickrates. In hindsight, I think this should be made a CCVar, however, I'm not currently capable of doing that due to physical GPU-ending reasons (fuck you nvidia)

Technical details

https://float.exposed/0x48800000 (fiddle with Raw Hexadecimal Integer Value)

  • I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase

Breaking changes

None.

Changelog
no cl no fun (it's literally a constant change)

@BasedUser BasedUser requested a review from Partmedia as a code owner January 21, 2024 12:06
@github-actions github-actions bot added the S: Needs Review Status: Requires additional reviews before being fully accepted label Jan 21, 2024
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Given that the purpose of the limit is to constrain epsilon, this seems reasonable. However this hardly matters, since if someone managed to get something to this temperature, something is probably wrong.

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Aww, not even a little magnetic confinement?

@Partmedia Partmedia merged commit 4bb670a into space-wizards:master Jan 21, 2024
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2 participants