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Фиксы ДО
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VigersRay committed Jan 4, 2025
1 parent 864c12b commit f7e7f70
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Showing 4 changed files with 34 additions and 13 deletions.
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ent-ComputerIcarus = консоль управления "Икарус"
.desc = Консоль предназначеная для получения доступа и управления орбитальным оружием НТ "Икарус".
ent-IcarusKey = ключ авторизации "Икарус"
.desc = Ключ предназначеный для получения доступа к орбитальному оружию НТ "Икарус"
ent-PinpointerIcarus = пинпоинтер "Икарус"
.desc = Портативное устройство слежения, способное отслеживать ключи орбитального оружия НТ "Икарус"
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ent-BaseImplanter = имплантер
.desc = Шприц, специально предназначенный для введения и извлечения подкожных имплантов.
.desc = Шприц, специально предназначенный для введения подкожных имплантов.
ent-Implanter = { ent-BaseImplanter }
.desc = Одноразовый шприц, специально предназначенный для введения и извлечения подкожных имплантов.
ent-ImplanterAdmeme = { ent-Implanter }
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11 changes: 2 additions & 9 deletions Resources/Maps/_Sunrise/Shuttles/assaultops.yml
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Expand Up @@ -1062,7 +1062,7 @@ entities:
- type: Transform
pos: -5.5,10.5
parent: 1
- proto: BigThruster
- proto: BigRedThruster
entities:
- uid: 4
components:
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rot: 1.5707963267948966 rad
pos: -5.5,10.5
parent: 1
- proto: HugeThruster
- proto: HugeRedThruster
entities:
- uid: 307
components:
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rot: 3.141592653589793 rad
pos: -7.5,-16.5
parent: 1
- proto: Implanter
entities:
- uid: 1242
components:
- type: Transform
pos: -9.47651,-11.559904
parent: 1
- proto: Interrogator
entities:
- uid: 77
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damage:
types:
Heat: 80

- type: entity
id: BigRedThruster
name: big red thruster
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shader: unshaded
visible: false
offset: 0.5, 2.5

- type: entity
id: HugeThruster
name: huge thruster
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requireSpace: false
damage:
types:
Heat: 160
Heat: 160

- type: entity
id: HugeRedThruster
name: huge red thruster
parent: HugeThruster
components:
- type: Sprite
sprite: _Sunrise/Structures/Shuttles/huge_thruster.rsi
layers:
- state: base
map: ["enum.ThrusterVisualLayers.Base"]
offset: 1 ,0.8
- state: red_thrust
map: ["enum.ThrusterVisualLayers.ThrustOn"]
shader: unshaded
visible: false
offset: 1,0.95
- state: red_thrust_burn_unshaded
map: ["enum.ThrusterVisualLayers.ThrustingUnshaded"]
shader: unshaded
visible: false
offset: 1, 3.75

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