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can I use XState and ECS together to make a game? only one way to find out...

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Experimental browser game written in TypeScript for Deno using XState and custom ECS, sharing code between client and server

Client

before runnning the server, bundle client/client.ts for browser with:

deno run -A ./scripts/bundle-client.ts

# watch mode
deno run -A ./scripts/bundle-client.ts --watch

Server

deno run -A --import-map=./imports.json ./server/webserver.ts

# watch mode
deno run -A --import-map=./imports.json --unstable --watch ./server/webserver.ts

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