For Lab setup We can go throuh the following Link
sudo apt install g++ freeglut3 freeglut3-dev
sudo apt install libxmu-dev libxi-dev
Open Codeblocks, go to settings > Global Variables.
type freeglut, press ok and setup the rest like this:
Go to /usr/share/codeblocks/templates, create a file by following command:
nano freeglut.cbp
the file freeglut.cbp and put the following code there:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="4" />
<Project>
<Option title="freeglut" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="freeglut.exe" />
<Option type="0" />
<Option compiler="gcc" />
<Option includeInTargetAll="1" />
</Target>
</Build>
<Compiler>
<Add directory="$(#freeglut.include)" />
</Compiler>
<Linker>
<Add library="freeglut" />
<Add library="glu32" />
<Add library="opengl32" />
<Add library="winmm" />
<Add library="gdi32" />
<Add library="user32" />
<Add library="kernel32" />
<Add directory="$(#freeglut.lib)" />
</Linker>
<Unit filename="main.cpp">
<Option compilerVar="CPP" />
<Option target="default" />
</Unit>
</Project>
</CodeBlocks_project_file>
Now go to the following directory: /usr/share/codeblocks/templates/wizard/
sudo mkdir freeglut
sudo chmod 777 /usr/share/codeblocks/templates/wizard/freeglut
You will find another directory named glut in wizard. Copy all the contents and paste it on the newly created freeglut directory.
Now type the following command on terminal:
/usr/share/codeblocks/templates/wizard: sudo cp -r glut freeglut
/usr/share/codeblocks/templates/wizard/freeglut/glut: sudo cp -r files logo.png wizard.png wizard.script ../
/usr/share/codeblocks/templates/wizard/freeglut: sudo rm -rf glut
/usr/share/codeblocks/templates/wizard/freeglut: sudo rm wizard.script
/usr/share/codeblocks/templates/wizard/freeglut: sudo nano wizard.script
Now in wizard.script file paste the following code:
////////////////////////////////////////////////////////////////////////////////
//
// FreeGLUT project wizard
//
////////////////////////////////////////////////////////////////////////////////
// globals
FreeGlutPathDefault <- _T("$(#freeglut)");
FreeGlutPathDefaultInc <- _T("$(#freeglut.include)");
FreeGlutPathDefaultLib <- _T("$(#freeglut.lib)");
FreeGlutPath <- _T("");
function BeginWizard()
{
local intro_msg = _T("Welcome to the new FreeGLUT project wizard!\n\n" +
"This wizard will guide you to create a new project\n" +
"using the FreeGLUT OpenGL extensions.\n\n" +
"When you 're ready to proceed, please click \"Next\"...");
local glutpath_descr = _T("Please select the location of FreeGLUT on your computer.\n" +
"This is the top-level folder where FreeGLUT was installed (unpacked).\n" +
"To help you, this folder must contain the subfolders\n" +
"\"include\" and \"lib\".");
Wizard.AddInfoPage(_T("GlutIntro"), intro_msg);
Wizard.AddProjectPathPage();
if (PLATFORM == PLATFORM_MAC)
{
FreeGlutPathDefault="/System/Library/Frameworks/FreeGLUT.framework";
}
else
Wizard.AddGenericSelectPathPage(_T("FreeGlutPath"), glutpath_descr, _T("Please select FreeGLUT's location:"), FreeGlutPathDefault);
Wizard.AddCompilerPage(_T(""), _T("*"), true, true);
}
////////////////////////////////////////////////////////////////////////////////
// GLUT's path page
////////////////////////////////////////////////////////////////////////////////
function OnLeave_GlutPath(fwd)
{
if (fwd)
{
local dir = Wizard.GetTextControlValue(_T("txtFolder")); // txtFolder is the text control in GenericSelectPathPage
local dir_nomacro = VerifyDirectory(dir);
if (dir_nomacro.IsEmpty())
return false;
// verify include dependencies
local dir_nomacro_inc = GetCompilerIncludeDir(dir, FreeGlutPathDefault, FreeGlutPathDefaultInc);
if (dir_nomacro_inc.IsEmpty())
return false;
if (!VerifyFile(dir_nomacro_inc + wxFILE_SEP_PATH + _T("GL"), _T("freeglut.h"), _T("FreeGLUT's include"))) return false;
// verify library dependencies
local dir_nomacro_lib = GetCompilerLibDir(dir, FreeGlutPathDefault, FreeGlutPathDefaultLib);
if (dir_nomacro_lib.IsEmpty())
return false;
if (PLATFORM == PLATFORM_MSW)
{
if (!VerifyLibFile(dir_nomacro_lib, _T("freeglut"), _T("FreeGLUT's"))) return false;
}
else
{
if (!VerifyLibFile(dir_nomacro_lib, _T("freeglut"), _T("FreeGLUT's"))) return false;
}
FreeGlutPath = dir; // Remember the original selection.
local is_macro = _T("");
// try to resolve the include directory as macro
is_macro = GetCompilerIncludeMacro(dir, FreeGlutPathDefault, FreeGlutPathDefaultInc);
if (is_macro.IsEmpty())
{
// not possible -> use the real inc path we had computed instead
FreeGlutPathDefaultInc = dir_nomacro_inc;
}
// try to resolve the library directory as macro
is_macro = GetCompilerLibMacro(dir, FreeGlutPathDefault, FreeGlutPathDefaultLib);
if (is_macro.IsEmpty())
{
// not possible -> use the real lib path we had computed instead
FreeGlutPathDefaultLib = dir_nomacro_lib;
}
}
return true;
}
// return the files this project contains
function GetFilesDir()
{
return _T("glut/files");
}
// setup the already created project
function SetupProject(project)
{
// set project options
if (PLATFORM != PLATFORM_MAC)
{
project.AddIncludeDir(FreeGlutPathDefaultInc);
project.AddLibDir(FreeGlutPathDefaultLib);
}
// add link libraries
if (PLATFORM == PLATFORM_MSW)
{
project.AddLinkLib(_T("freeglut"));
project.AddLinkLib(_T("opengl32"));
project.AddLinkLib(_T("glu32"));
project.AddLinkLib(_T("winmm"));
project.AddLinkLib(_T("gdi32"));
}
else if (PLATFORM == PLATFORM_MAC)
{
project.AddLinkerOption(_T("-framework GLUT"));
project.AddLinkerOption(_T("-framework OpenGL"));
project.AddLinkerOption(_T("-framework Cocoa")); // GLUT dependency
}
else
{
project.AddLinkLib(_T("glut"));
project.AddLinkLib(_T("GL"));
project.AddLinkLib(_T("GLU"));
project.AddLinkLib(_T("Xxf86vm"));
}
// enable compiler warnings (project-wide)
WarningsOn(project, Wizard.GetCompilerID());
// Debug
local target = project.GetBuildTarget(Wizard.GetDebugName());
if (!IsNull(target))
{
target.SetTargetType(ttConsoleOnly); // ttConsoleOnly: console for debugging
target.SetOutputFilename(Wizard.GetDebugOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
target.SetWorkingDir(FreeGlutPath + _T("/bin"));
// enable generation of debugging symbols for target
DebugSymbolsOn(target, Wizard.GetCompilerID());
}
// Release
target = project.GetBuildTarget(Wizard.GetReleaseName());
if (!IsNull(target))
{
target.SetTargetType(ttExecutable); // ttExecutable: no console
target.SetOutputFilename(Wizard.GetReleaseOutputDir() + Wizard.GetProjectName() + DOT_EXT_EXECUTABLE);
target.SetWorkingDir(FreeGlutPath + _T("/bin"));
// enable optimizations for target
OptimizationsOn(target, Wizard.GetCompilerID());
}
return true;
}
After pasting all the codes type cntrl+s and cntrl+x
Now on /usr/share/codeblocks/templates/wizard directory, there is a script named config.script and add the following line at the end of the file:
RegisterWizard(wizProject, _T("freeglut"), _T("FreeGLUT project"), _T("2D/3D Graphics"));
Now go to following Link
-
Copy the contents of the extracted folder and paste it on the /usr/share/codeblocks/templates/wizard/freeglut directory
-
Open Codeblocks. Go to File > New > Projects and this dialog should be showing with Freeglut Project:
-
Give a name of the project as you see fit.
-
Then, specify the location where the Freeglut is: /usr/share/codeblocks/templates/wizard/freeglut
-
Go to sources, there should be a main.cpp file for test running
-
Build and Run!
Type the following command for an error:
sudo apt-get install libgl1-mesa-dev xorg-dev
Check weather you can see this pic after running main.cpp file: