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Backend melee refactors mostly #3964
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Open
Backend melee refactors mostly #3964
FalloutFalcon
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124
commits into
shiptest-ss13:master
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FalloutFalcon:backend-melee-refactors-mostly
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This reverts commit d26bf9f.
…to bladeatheon
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added
Map Change
Tile placing is hard. Thank you for your service.
DME Edit
Sprites
A bikeshed full of soulless bikes.
Sound
USSR Anthem 2.66 MB file.
Ship
Ship successfully tested.
Code change
Watch something violently break.
Ruin
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Jan 4, 2025
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Signed-off-by: FalloutFalcon <[email protected]>
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Code change
Watch something violently break.
DME Edit
Map Change
Tile placing is hard. Thank you for your service.
Ruin
Ruin successfully tested.
Ship
Ship successfully tested.
Sound
USSR Anthem 2.66 MB file.
Sprites
A bikeshed full of soulless bikes.
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About The Pull Request
alot of diffrenct changes to weapons
including but not limited
differing cool downs
better sounds
no more shield stacking
more levels to the force string as to better communicate damage (toolboxes are now medium force)
many behind the scenes refactors
energy weapons now are subtyped smart (halberds are like 8 lines isntead of like the 70 they used to be)
shields arent all relying on the riot subtype for logic
sledge now has its own type
Why It's Good For The Game
good code and more interesting weapons!
Changelog
🆑
add: melee weapons now support varried cooldowns, we now have fast swinging knives and slow swinging axes for example
add: stamped machetes can now break
add: expanded the range of the force string, toolboxes are now "medium" in accordance to power creep
balance: you now only take the block chance from your best weapon
soundadd: alot of sounds ported from mojave sun
refactor: halberds are now a simple subtype of dswords
refactor: detached some shield code from shield/riot and ported from breaking logic from tg
refactor: gorlex sledgehammers no longer inherit behavoir from axes
/:cl: