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More minor fixes #3916

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2 changes: 1 addition & 1 deletion code/modules/mob/living/silicon/robot/life.dm
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
if(cell.charge <= 100)
uneq_all()
var/amt = clamp((lamp_enabled * lamp_intensity),1,cell.charge) //Lamp will use a max of 5 charge, depending on brightness of lamp. If lamp is off, borg systems consume 1 point of charge, or the rest of the cell if it's lower than that.
cell.use(amt) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
cell.use(amt, FALSE) //Usage table: 1/tick if off/lowest setting, 4 = 4/tick, 6 = 8/tick, 8 = 12/tick, 10 = 16/tick
else
uneq_all()
low_power_mode = TRUE
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -13,10 +13,10 @@

if(battery_module && battery_module.battery && battery_module.battery.charge)
var/obj/item/stock_parts/cell/cell = battery_module.battery
if(cell.use(amount * GLOB.CELLRATE))
if(cell.use(amount * GLOB.CELLRATE, FALSE))
return TRUE
else // Discharge the cell anyway.
cell.use(min(amount*GLOB.CELLRATE, cell.charge))
cell.use(min(amount*GLOB.CELLRATE, cell.charge), FALSE)
return FALSE
return FALSE

Expand Down
41 changes: 25 additions & 16 deletions code/modules/power/apc.dm
Original file line number Diff line number Diff line change
Expand Up @@ -286,7 +286,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/power/apc/auto_name, 25)
has_electronics = APC_ELECTRONICS_SECURED
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
cell = new cell_type
cell = new cell_type(src)
cell.charge = start_charge * cell.maxcharge / 100 // (convert percentage to actual value)

var/area/A = loc.loc
Expand Down Expand Up @@ -1310,7 +1310,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/power/apc/auto_name, 25)
if(cell && !shorted)
// draw power from cell as before to power the area
var/cellused = min(cell.charge, GLOB.CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
cell.use(cellused)
cell.use(cellused, FALSE)

if(excess > lastused_total) // if power excess recharge the cell
// by the same amount just used
Expand Down Expand Up @@ -1345,23 +1345,33 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/power/apc/auto_name, 25)
lighting = autoset(lighting, AUTOSET_FORCE_OFF)
environ = autoset(environ, AUTOSET_FORCE_OFF)
area.poweralert(0, src)
else if(cell.percent() < 15 && longtermpower < 0) // <15%, turn off lighting & equipment
equipment = autoset(equipment, AUTOSET_OFF)
lighting = autoset(lighting, AUTOSET_OFF)
environ = autoset(environ, AUTOSET_ON)
area.poweralert(0, src)
else if(cell.percent() < 30 && longtermpower < 0) // <30%, turn off equipment
else if(longtermpower < 0)
switch(cell.percent())
if(0 to 15)
equipment = autoset(equipment, AUTOSET_OFF)
lighting = autoset(lighting, AUTOSET_OFF)
environ = autoset(environ, AUTOSET_ON)
area.poweralert(0, src)
if(15 to 30)
equipment = autoset(equipment, AUTOSET_OFF)
lighting = autoset(lighting, AUTOSET_ON)
environ = autoset(environ, AUTOSET_ON)
area.poweralert(0, src)
if(30 to 75)
equipment = autoset(equipment, AUTOSET_ON)
lighting = autoset(lighting, AUTOSET_ON)
environ = autoset(environ, AUTOSET_ON)
area.poweralert(0, src)
if(75 to 100)
equipment = autoset(equipment, AUTOSET_ON)
lighting = autoset(lighting, AUTOSET_ON)
environ = autoset(environ, AUTOSET_ON)
area.poweralert(1, src)
else
equipment = autoset(equipment, AUTOSET_ON)
lighting = autoset(lighting, AUTOSET_ON)
environ = autoset(environ, AUTOSET_ON)
area.poweralert(0, src)
else // otherwise all can be on
equipment = autoset(equipment, 1)
lighting = autoset(lighting, 1)
environ = autoset(environ, 1)
area.poweralert(1, src)
if(cell.percent() > 75)
area.poweralert(1, src)

// now trickle-charge the cell
if(chargemode && charging == APC_CHARGING && operating)
Expand Down Expand Up @@ -1397,7 +1407,6 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/power/apc/auto_name, 25)
chargecount = 0

else // no cell, switch everything off

charging = APC_NOT_CHARGING
chargecount = 0
equipment = autoset(equipment, AUTOSET_FORCE_OFF)
Expand Down
4 changes: 2 additions & 2 deletions code/modules/power/cell.dm
Original file line number Diff line number Diff line change
Expand Up @@ -76,14 +76,14 @@
return 100*charge/maxcharge

// use power from a cell
/obj/item/stock_parts/cell/use(amount)
/obj/item/stock_parts/cell/use(amount, log = TRUE)
if(rigged && amount > 0)
explode()
return 0
if(charge < amount)
return 0
charge = (charge - amount)
if(!istype(loc, /obj/machinery/power/apc))
if(log)
SSblackbox.record_feedback("tally", "cell_used", 1, type)
return 1

Expand Down
2 changes: 1 addition & 1 deletion code/modules/power/lighting.dm
Original file line number Diff line number Diff line change
Expand Up @@ -634,7 +634,7 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/machinery/light/small/built, 28)
visible_message("<span class='warning'>[src] short-circuits from too powerful of a power cell!</span>")
burn_out()
return FALSE
cell.use(pwr)
cell.use(pwr, FALSE)
set_light(brightness * bulb_emergency_brightness_mul, max(bulb_emergency_pow_min, bulb_emergency_pow_mul * (cell.charge / cell.maxcharge)), bulb_emergency_colour)
return TRUE

Expand Down
2 changes: 1 addition & 1 deletion code/modules/recycling/disposal/bin.dm
Original file line number Diff line number Diff line change
Expand Up @@ -432,7 +432,7 @@
if(air_contents.return_pressure() >= SEND_PRESSURE)
full_pressure = TRUE
pressure_charging = FALSE
update_appearance()
update_appearance(UPDATE_OVERLAYS)
return

/obj/machinery/disposal/bin/get_remote_view_fullscreens(mob/user)
Expand Down
43 changes: 0 additions & 43 deletions code/modules/surgery/organs/lungs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -461,30 +461,24 @@
if(!HAS_TRAIT(breather, TRAIT_RESISTCOLD)) // COLD DAMAGE
var/cold_modifier = breather.dna.species.coldmod
var/breath_effect_prob = 0
var/part_count = 0
if(breath_temperature < cold_level_3_threshold)
breather.apply_damage(cold_level_3_damage * cold_modifier, cold_damage_type, spread_damage = TRUE)
breath_effect_prob = 100
part_count = 8
if(breath_temperature > cold_level_3_threshold && breath_temperature < cold_level_2_threshold)
breather.apply_damage(cold_level_2_damage * cold_modifier, cold_damage_type, spread_damage = TRUE)
breath_effect_prob = 75
part_count = 5
if(breath_temperature > cold_level_2_threshold && breath_temperature < cold_level_1_threshold)
breather.apply_damage(cold_level_1_damage * cold_modifier, cold_damage_type, spread_damage = TRUE)
breath_effect_prob = 50
part_count = 3
if(breath_temperature > cold_level_1_threshold)
breath_effect_prob = 25
part_count = 2

if(breath_temperature < cold_level_1_threshold)
if(prob(sqrt(breath_effect_prob) * 6))
to_chat(breather, "<span class='warning'>You feel [cold_message] in your [name]!</span>")
else if(breath_temperature < chlly_threshold)
if(!breath_effect_prob)
breath_effect_prob = 20
part_count = 1
if(prob(sqrt(breath_effect_prob) * 6))
to_chat(breather, "<span class='warning'>You feel [chilly_message] in your [name].</span>")
if(breath_temperature < chlly_threshold)
Expand Down Expand Up @@ -525,43 +519,6 @@
// The air you breathe out should match your body temperature
breath.set_temperature(breather.bodytemperature)

/// Creates a particle effect off the mouth of the passed mob.
/obj/item/organ/lungs/proc/emit_breath_particle(mob/living/carbon/human/breather, particle_type, part_count)
ASSERT(ispath(particle_type, /particles))

var/obj/effect/abstract/particle_holder/holder = new(breather, particle_type)
var/particles/breath_particle = holder.particles
var/breath_dir = breather.dir

var/list/particle_grav = list(0, 0.1, 0)
var/list/particle_pos = list(0, 10, 0)
if(breath_dir & NORTH)
particle_grav[2] = 0.2
breath_particle.rotation = pick(-45, 45)
// Layer it behind the mob since we're facing away from the camera
holder.pixel_w -= 4
holder.pixel_y += 4
if(breath_dir & WEST)
particle_grav[1] = -0.2
particle_pos[1] = -5
breath_particle.rotation = -45
if(breath_dir & EAST)
particle_grav[1] = 0.2
particle_pos[1] = 5
breath_particle.rotation = 45
if(breath_dir & SOUTH)
particle_grav[2] = 0.2
breath_particle.rotation = pick(-45, 45)
// Shouldn't be necessary but just for parity
holder.pixel_w += 4
holder.pixel_y -= 4

breath_particle.gravity = particle_grav
breath_particle.position = particle_pos
breath_particle.count = part_count

QDEL_IN(holder, breath_particle.lifespan)

/obj/item/organ/lungs/on_life()
. = ..()
if(failed && !(organ_flags & ORGAN_FAILING))
Expand Down
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