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Atmospheres Refactor #3878

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About The Pull Request

Basically makes atmosphere gas string generation a lot better. The previous method was baffling to me and it bugged me to no end. This was intended to be part of a bigger PR but I might as well PR this as it is now.

Calculations of randomized atmos mixes WILL be different now, but I tried to make it as similar to the old method as I could without bending over backwards. We'll get used to it, unless it's bugged.

Also gets rid of initial_temperature on turfs, because it literally did nothing. Specify temperature as part of initial_gas_mix.

Why It's Good For The Game

Simplifies an EXTREMELY needlessly complicated process that did something as simple as generating a "random" gas string for planets to use. Allows me to feel less bad when I generate a lot more unique atmosphere types.

Changelog

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@MarkSuckerberg MarkSuckerberg added the Test Merge Required They'll have to do it for free. label Dec 4, 2024
@MarkSuckerberg MarkSuckerberg requested a review from a team as a code owner December 4, 2024 06:17
@github-actions github-actions bot added Map Change Tile placing is hard. Thank you for your service. Code change Watch something violently break. Ruin Ruin successfully tested. labels Dec 4, 2024
@github-actions github-actions bot added the Merge Conflict Use Git Hooks, you're welcome. label Dec 13, 2024
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

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