-
-
Notifications
You must be signed in to change notification settings - Fork 540
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gun Zoom Changes #3736
base: master
Are you sure you want to change the base?
Gun Zoom Changes #3736
Conversation
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
Zoom system is way too janky for this |
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
I pretty much agree with thgvr though I would like to test out the concept cause it could work if our zoom was better. |
zoom, at least here, just got unjanked by an order of magnitude so this would make a good testmerge. |
About The Pull Request
Makes zooming something every gun can do. Reflavors it to be aiming down the sights of the weapon.
Adds scopes that make you slower while aiming, but also let you aim further.
ports 3 fixes to make this less painful
tgstation/tgstation#64015
tgstation/tgstation#57345
tgstation/tgstation#63654
Why It's Good For The Game
experimentation
Changelog
🆑
add: Scopes!!!
add: All guns now have an implicit ability to aim down sights.
add: aiming now slows you down.
fix: fixes ported from /tg/: projectiles no longer sail into the ether when you fire them at a distance
fix: aiming is now less jank
/:cl: