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Twohanded weapons now support having 0 force (#3698)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request setting force wielded or unwielded to 0 would cause it to permanently keep the other value since it skipped setting that value when wielded/unwielded ## Why It's Good For The Game why?? ## Changelog :cl: code: weapons which can be wielded may now have a force of 0 when wielded or unwielded /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Theos <[email protected]>
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