Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Moves the Brazillab ruin to Sandplanet and fixes the Trabuco's inhand…
… sprites (#3375) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Remaps the Brazillab ruin to fit on whitesands, because on iceplanet all of the hermits in it would die to the cold and the ruin looked ugly there anyways. Also fixes the trabuco's inhands that were apparently broken. Ruin has been given a serious touchup, but otherwise remains similar to its iceplanet counterpart. ![image](https://github.com/user-attachments/assets/16517740-302b-499e-b3ee-241bc3685d24) <details> <summary>SDMM Pictures</summary> ![StrongDMM-2024-11-16 00 30 10](https://github.com/user-attachments/assets/c0c7ae32-ce94-4f62-b343-e1ba29578d56) ![StrongDMM-2024-11-16 00 30 13](https://github.com/user-attachments/assets/35d0af51-926b-4623-8272-5d7537b9bd76) </details> <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This ruin always was a better fit for sandplanet, and now has had a serious touch-up so it better fits with our increasing quality standards. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: Remapped and moved the Brazillab ruin to Sandplanet. fix: Fixed the Trabuco's inhand sprites. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: zevo <[email protected]>
- Loading branch information