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Severely Reduces Fishing Missions (#3720)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Judging by the stats, nobody seems to think fishing missions are terribly worthwhile as they are now for multiple reasons. They're extremely common and don't pay that well, despite the setup and time required to do them. I feel like leaving a rarer, better-paid one would be fine, so that's what I did. I drastically reduced the total weight of all fishing missions from 11 to 2, so they should take up a lot less slots now. I also only kept the non-specific fish mission, as the specific fish ones seemed to be mostly based on RNG, let alone the rarer ones. ## Why It's Good For The Game It's still not a very interesting mission objective, but it might inspire people to go try out fishing when they're bored, or something. Getting rid of annoying, rarely-done missions means people have to sift through less to get to missions they actually want. ## Changelog :cl: del: Most fishing missions. Now only the cooking one, that takes 1-3 of any fish, has been left. tweak: The fish cooking mission now pays twice as much as it used to, 500 credits per fish. It's also less likely to appear as a mission. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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