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Easy Energy Cells -- Integrated Retainment Latches (#3853)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request All energy weapons now come with a retainment clip for their energy cells, if their cells are designed to be removable. After a cell is unlatched, a user will be able to remove the cell like as they would a magazine from a ballistic weapon. However, one must remember that these retainment latches were designed into these weapons for a reason. Firing one with a latch hanging loose will likely cause the cell to fall out and/or disconnect due to jostling. In order to latch or unlatch a retainment clip, one must alt-click on their weapon. If one is using a dual-mode weapon, such as an E-40, they will need to switch to laser mode in order to latch and unlatch the retainment clip, and remove the cell. If one has attachments on their weapon, you'll need to remove the cell on their weapon before attempting to remove an attachment. For the E-40, one simply needs to swap to the ballistic mode in order to do that. A line indicating the latch status was added to the examine text of energy weapons. ![image](https://github.com/user-attachments/assets/5bd8d99b-c066-4664-a6e0-6584fe11667f) This PR also slightly modifies the examine text of the E-40 to include cell charge characteristics. ![image](https://github.com/user-attachments/assets/5bfadcd4-1ca7-4e10-9e56-c37f382e549e) Small sample of it in operation: https://github.com/user-attachments/assets/5ac44c60-fed4-4448-ac15-4f65cf3202b9 Full demo of it in action: https://youtu.be/Be1c_0AFAds A clip of the state of the latch sprites at this time: https://github.com/user-attachments/assets/66d036c1-27df-486f-9b34-c82c22adbd06 ## Why It's Good For The Game Having cell removal be tied to alt-click felt smoother to me, compared to the current way that cells are handled, with removal requiring a screwdriver. The time it takes to remove and replace a cell is comparable as before the change, but it no longer requires a screwdriver to do. ## Changelog :cl: balance: replaced screwdriver cell removal with a cell-retainment clip mechanism /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
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