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surface_camp_combination fixes and adjustments (#3809)
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Some changes to spawners caused a spawner on this map to spawn a shitton of exotic guns out in the open. This PR fixes the spawner on the map, and adjusts the distribution of loot on the map to better reflect current mapping standards. Botany hut no longer has a free biogenerator and plant DNA manipulator board. Also has less seeds. Armory hut no longer has a Candor and surplus .45 box just sitting inside of it. Now just the SKM-24v and polymer rifle. Bar's unguarded double barrel shotgun has been replaced with an improvised shotgun. Weird bag of coins was removed. Removed the thermal eyepatch hidden in a cave. Replaced the armory exotic gun spawner with a medical supplies spawner. Removed the syndicate tool spawner sitting out in the open. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game This was one of my earliest "good" ruins. Its loot distribution suffered from me being a new to map balance at the time (me being a stupid powergamer). It had a lot of powerful items hidden in weird spots. Now the loot is less deranged and generally in line with other ruins of its size. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: fixed an incorrect spawner on whitesands_surface_camp_combination tweak: adjusted loot distribution on whitesands_surface_camp_combination /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Co-authored-by: Gristlebee <[email protected]>
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