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Massively rebalances combat exosuit durability (#3351)
## About The Pull Request Numbers are very, VERY subject to change as this gets tested. In fact, they’re almost guaranteed to need tuning. ### Combat exos have dramatically buffed armor across the board. Gygax now has armor equivalent to a bulletproof vest; Durand has armor comparable to a marine vest. In general, this means that weapons with neutral or higher AP are necessary to deal more than chip damage to either exosuit, especially the Durand, but high-penetrating weapons such as DMRs or hard counters like EMPs and explosions are still just as effective as before. ### To compensate, repairs are now less efficient and slower. Repairs for all exosuits, when using a welder, now take a short do_after to complete, meaning you can't mash LMB to repair. Combat exos additionally have a repair multiplier that means repairs of all sorts heal less damage while still consuming the same amount of fuel or battery and time. Gygaxes have a 25% penalty to repair value and Durands have a 50% penalty. ### Civilian exo durability is unchanged. Outside of the slower welder repairs, civilian exos haven't been touched; Combat Ripleys are just as useful as before, they just shouldn't feel more durable than a Gygax anymore. Also I gave the Paladin higher melee armor and lower bullet armor so it isn't just a palette-swapped Durand. ## Why It's Good For The Game The fact that the most efficient way to kill combat exos is buckshot is just plain silly; Exosuits aren't tanks, but they're still supposed to be heavily armored and require bigger guns to crack. This change hopefully makes that the case without making exos too much harder to kill when you have the right tools. Pretty much everybody has access to a decent anti-exo weapon at low cost in the form of the Illestren, and bomb damage such as that dealt by a KA is still as efficient as it used to be, so even the poorest crews shouldn't be completely bereft of tools to deal with them. ## Changelog :cl: balance: Massively buffed combat exosuit armor balance: Made repairing exosuits with a welder a do_after balance: Combat exosuits get less healing from repairs balance: The Paladin now has higher melee armor and lower bullet armor than the Durand /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: Sun-Soaked <[email protected]>
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