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Attempts to Fix Temperature + Makes It More Realistic in the Face of …
…Extreme Temperatures (#3512) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Zym's temperture PR apparently doesn't work as intended, this is not because of a coding error but simply because SS13 humans are extremely fucking durable somehow This attemps to fix it by making humands much more squishy and easier for players to notice cold/warm areas without it being in the danger zone. This also adds a fun mechanic where staying hydrated reduces burn damage taken from hot air. And in order to fine tune some planet's tempertures, rockplanet and beachplanet's gases have been randomized. ports tgstation/tgstation#82336 as well, a nice cold breath effect! ## Why It's Good For The Game you should no longer be fine in -50 C nor 100 C, this may be frustrating, but holy shit you should NOT be fine at 100C. Hardsuit negates this completely ## Changelog :cl: add: Melbert, rye-rice balance: you will no longer be fine at 100 c, nor 50 c, you should also NOT be fine at -100 c either. clothing helps. fix: should be able to tell slighlty chilly tempertures qol: Breathing cold air now has a particle effect associated, careful not to let your glasses fog up. qol: Breathing cold air will now occasionally make your spaceman shiver. Brrr. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: retlaw34 <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -1,28 +1,3 @@ | ||
#define WHITESANDS_WALL_ENV "rock" | ||
#define WHITESANDS_SAND_ENV "sand" | ||
#define WHITESANDS_DRIED_ENV "dried_up" | ||
#define WHITESANDS_ATMOS "ws_atmos" | ||
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||
/datum/atmosphere/whitesands | ||
id = WHITESANDS_ATMOS | ||
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||
base_gases = list( | ||
GAS_O2=5, | ||
GAS_N2=10, | ||
) | ||
normal_gases = list( | ||
GAS_O2=10, | ||
GAS_N2=10, | ||
GAS_CO2=10, | ||
) | ||
restricted_gases = list( | ||
GAS_PLASMA=0.1, | ||
GAS_H2O=0.1, | ||
) | ||
restricted_chance = 50 | ||
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||
minimum_pressure = HAZARD_LOW_PRESSURE + 10 | ||
maximum_pressure = LAVALAND_EQUIPMENT_EFFECT_PRESSURE - 1 | ||
|
||
minimum_temp = 180 | ||
maximum_temp = 180 |
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