PrimeHack 1.0.2
changelog
New Controls
- Options to individually enable beam and visor menus and control them with the mouse.
- Option to control the cursor while locked onto a target.
Metroid Prime 3
- Combination Locks (Rotary Puzzles) are now fully PrimeHack controlled.
- You can now move your hand with 'Locked Camera in Motions' enabled, making it possible to always have this option on without problem.
- The camera will now always centre properly in motion puzzles with 'Lock Camera in Motions' enabled.
PrimeHack now works with
- Metroid Prime 2 NTSC GameCube
- Metroid Prime 2 PAL GameCube
Special thanks to UltiNaruto for bringing support to these
- Metroid Prime 1 NTSC-J (New Play Control)
- Metroid Prime 2 NTSC-J (New Play Control)
- Metroid Prime 3 NTSC Standalone
- Metroid Prime 3 PAL Standalone
- Metroid Prime 3 NTSC-J Standalone
We had no intention of adding support for the standalone Prime 3 games, shoutout to UltiNaruto!
Minor/Fixes
- Fixed controller sensitivity option.
- Fixed visor swapping in Prime 2 and Prime 3
- Fixed bug with looping audio when swapping out of scan visor
- The PrimeHack hotkeys tab has been moved to be more visible.
- Fixed camera snap after lock-on in MP1
- Lock Camera in Motions is now on by default.
- New default control binds!
The Field of View slider has been moved
You can now find it in Graphics > PrimeHack GFX
. The FoV slider existed before PrimeHack GFX, which is why it was never there originally. Your FoV setting will be reset. We apologise for any inconvenience.
As per usual, updated to latest beta: 5.0-13178