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Compile-time specialization constant can't be a floating point type? #5

Compile-time specialization constant can't be a floating point type?

Compile-time specialization constant can't be a floating point type? #5

name: Sync issues with the Slang project
on:
issues:
types:
- opened
jobs:
add-to-project:
name: Add issue to project
runs-on: ubuntu-latest
steps:
- uses: actions/[email protected]
with:
project-url: https://github.com/orgs/shader-slang/projects/10
github-token: ${{ secrets.ADD_TO_PROJECT_PAT }}