A Stevens Game Development Club asset pack -- assets made by members, for members.
2D spritesheets or sets of sprites, for environments, characters, objects, etc.
3D models for use in Unity and/or UE4.
Art that may not count as a sprite or a model.
Procedural materials made in Substance Designer. Substances can expose parameters for easy customization at design time and runtime.
Code snippets or libraries usable by others for their projects.