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- better uniform name for 10 bit color lightmaps in GLSL fragSource - 10bit color lightmap enablement checks are now done by way of the new read-only cvar r_lightmapwide - cache gl_overbright.value as a boolean before use - GLSL uniform lacations are GLint type, not GLuint - fixes for -Wstrict-prototypes warnings - many globals in sbar.c, view.c, r_alias.c, r_brush.c, gl_rmisc.c, gl_fog.c, gl_rlight.c, and r_part.c are now static. removed some unused globals there, too. - minor whitespace tidy-ups. - clarifications in changelog.
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