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Add new game message hint
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Diordany committed Nov 14, 2023
1 parent 09e086b commit 0bde5f5
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions Quake/menu.c
Original file line number Diff line number Diff line change
Expand Up @@ -391,7 +391,7 @@ void M_SinglePlayer_Key (int key)
{
case 0:
if (sv.active)
if (!SCR_ModalMessage("Are you sure you want to\nstart a new game?\n", 0.0f))
if (!SCR_ModalMessage("Are you sure you want to\nstart a new game? y/n\n", 0.0f))
break;
IN_Activate();
key_dest = key_game;
Expand Down Expand Up @@ -1092,9 +1092,9 @@ void M_AdjustSliders (int dir)
curr_alwaysrun = ALWAYSRUN_VANILLA;
else
curr_alwaysrun = ALWAYSRUN_OFF;

target_alwaysrun = (ALWAYSRUN_ITEMS + curr_alwaysrun + dir) % ALWAYSRUN_ITEMS;

if (target_alwaysrun == ALWAYSRUN_VANILLA)
{
Cvar_SetValue ("cl_alwaysrun", 0);
Expand Down Expand Up @@ -1203,7 +1203,7 @@ void M_Options_Draw (void)
M_Print (16, 32 + 8*OPT_CONTRAST, " Contrast");
r = vid_contrast.value - 1.0;
M_DrawSlider (220, 32 + 8*OPT_CONTRAST, r);

// OPT_MOUSESPEED:
M_Print (16, 32 + 8*OPT_MOUSESPEED, " Mouse Speed");
r = (sensitivity.value - 1)/10;
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