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@@ -3,3 +3,4 @@ members = [ | |
"egui_node_graph", | ||
"egui_node_graph_example", | ||
] | ||
resolver = "2" |
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mod node_graph; | ||
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use std::collections::HashMap; | ||
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use bevy::prelude::*; | ||
use bevy_egui::{EguiContext, EguiPlugin}; | ||
use egui::TextStyle; | ||
use egui_node_graph::*; | ||
use node_graph::*; | ||
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impl NodeGraphExample { | ||
fn draw(&mut self, ctx: &egui::Context) { | ||
egui::TopBottomPanel::top("top").show(ctx, |ui| { | ||
egui::menu::bar(ui, |ui| { | ||
egui::widgets::global_dark_light_mode_switch(ui); | ||
}); | ||
}); | ||
let graph_response = egui::CentralPanel::default() | ||
.show(ctx, |ui| { | ||
self.state | ||
.draw_graph_editor(ui, AllMyNodeTemplates, &mut self.user_state) | ||
}) | ||
.inner; | ||
for node_response in graph_response.node_responses { | ||
// Here, we ignore all other graph events. But you may find | ||
// some use for them. For example, by playing a sound when a new | ||
// connection is created | ||
if let NodeResponse::User(user_event) = node_response { | ||
match user_event { | ||
MyResponse::SetActiveNode(node) => self.user_state.active_node = Some(node), | ||
MyResponse::ClearActiveNode => self.user_state.active_node = None, | ||
} | ||
} | ||
} | ||
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if let Some(node) = self.user_state.active_node { | ||
if self.state.graph.nodes.contains_key(node) { | ||
let text = match evaluate_node(&self.state.graph, node, &mut HashMap::new()) { | ||
Ok(value) => format!("The result is: {:?}", value), | ||
Err(err) => format!("Execution error: {}", err), | ||
}; | ||
ctx.debug_painter().text( | ||
egui::pos2(10.0, 35.0), | ||
egui::Align2::LEFT_TOP, | ||
text, | ||
TextStyle::Button.resolve(&ctx.style()), | ||
egui::Color32::WHITE, | ||
); | ||
} else { | ||
self.user_state.active_node = None; | ||
} | ||
} | ||
} | ||
} | ||
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fn draw_graph(mut context: ResMut<EguiContext>, mut graph: ResMut<NodeGraphExample>) { | ||
graph.draw(context.ctx_mut()); | ||
} | ||
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fn main() { | ||
App::new() | ||
.add_plugins(DefaultPlugins) | ||
.add_plugin(EguiPlugin) | ||
.init_resource::<NodeGraphExample>() | ||
.add_system(draw_graph) | ||
.run(); | ||
} |
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Original file line number | Diff line number | Diff line change |
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mod node_graph; | ||
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use std::collections::HashMap; | ||
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use egui::TextStyle; | ||
use egui_node_graph::NodeResponse; | ||
use node_graph::*; | ||
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#[cfg(feature = "persistence")] | ||
const PERSISTENCE_KEY: &str = "egui_node_graph"; | ||
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#[cfg(feature = "persistence")] | ||
impl NodeGraphExample { | ||
pub fn new(cc: &eframe::CreationContext<'_>) -> Self { | ||
let state = cc | ||
.storage | ||
.and_then(|storage| eframe::get_value(storage, PERSISTENCE_KEY)) | ||
.unwrap_or_default(); | ||
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Self { | ||
state, | ||
user_state: MyGraphState::default(), | ||
} | ||
} | ||
} | ||
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impl eframe::App for NodeGraphExample { | ||
#[cfg(feature = "persistence")] | ||
/// If the persistence function is enabled, | ||
/// Called by the frame work to save state before shutdown. | ||
fn save(&mut self, storage: &mut dyn eframe::Storage) { | ||
eframe::set_value(storage, PERSISTENCE_KEY, &self.state); | ||
} | ||
/// Called each time the UI needs repainting, which may be many times per second. | ||
/// Put your widgets into a `SidePanel`, `TopPanel`, `CentralPanel`, `Window` or `Area`. | ||
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { | ||
egui::TopBottomPanel::top("top").show(ctx, |ui| { | ||
egui::menu::bar(ui, |ui| { | ||
egui::widgets::global_dark_light_mode_switch(ui); | ||
}); | ||
}); | ||
let graph_response = egui::CentralPanel::default() | ||
.show(ctx, |ui| { | ||
self.state | ||
.draw_graph_editor(ui, AllMyNodeTemplates, &mut self.user_state) | ||
}) | ||
.inner; | ||
for node_response in graph_response.node_responses { | ||
// Here, we ignore all other graph events. But you may find | ||
// some use for them. For example, by playing a sound when a new | ||
// connection is created | ||
if let NodeResponse::User(user_event) = node_response { | ||
match user_event { | ||
MyResponse::SetActiveNode(node) => self.user_state.active_node = Some(node), | ||
MyResponse::ClearActiveNode => self.user_state.active_node = None, | ||
} | ||
} | ||
} | ||
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if let Some(node) = self.user_state.active_node { | ||
if self.state.graph.nodes.contains_key(node) { | ||
let text = match evaluate_node(&self.state.graph, node, &mut HashMap::new()) { | ||
Ok(value) => format!("The result is: {:?}", value), | ||
Err(err) => format!("Execution error: {}", err), | ||
}; | ||
ctx.debug_painter().text( | ||
egui::pos2(10.0, 35.0), | ||
egui::Align2::LEFT_TOP, | ||
text, | ||
TextStyle::Button.resolve(&ctx.style()), | ||
egui::Color32::WHITE, | ||
); | ||
} else { | ||
self.user_state.active_node = None; | ||
} | ||
} | ||
} | ||
} | ||
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fn main() { | ||
use eframe::egui::Visuals; | ||
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eframe::run_native( | ||
"Egui node graph example", | ||
eframe::NativeOptions::default(), | ||
Box::new(|cc| { | ||
cc.egui_ctx.set_visuals(Visuals::dark()); | ||
#[cfg(feature = "persistence")] | ||
{ | ||
Box::new(NodeGraphExample::new(cc)) | ||
} | ||
#[cfg(not(feature = "persistence"))] | ||
Box::new(NodeGraphExample::default()) | ||
}), | ||
); | ||
} |
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