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# Fabric Example Mod | ||
# SekC Physics | ||
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## Setup | ||
A work in progress physics mod for Minecraft | ||
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1. Edit build.gradle and mod.json to suit your needs. | ||
* The "mixins" object can be removed from mod.json if you do not need to use mixins. | ||
* Please replace all occurences of "modid" with your own mod ID - sometimes, a different string may also suffice. | ||
2. Run the following command: | ||
I was requested to finally release ragdoll physics in Minecraft so here it is :) | ||
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``` | ||
./gradlew idea | ||
``` | ||
I will focus more on this if people are interested or if I just generally want to play around with it more. At the moment I am currently working on a tool to help make skeleton mappings for entities and also need to add the armour layers | ||
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## License | ||
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This template is available under the CC0 license. Feel free to learn from it and incorporate it in your own projects. | ||
#### Current Development Focus | ||
* Armour Layer Renderer | ||
* Mapping out more mobs | ||
* Rotational Constraits (Low priority atm) |
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