This repo contains a WIP decompilation of The Incredibles (US) for Nintendo GameCube.
It builds the following DOL:
- main.dol (
sha1: c7413be2fba5b8cc47b7506ecb7785677a4a1c12
)
View our progress and answers to frequently asked questions on the project tracking website.
Join the discussion on the Heavy Iron Modding Discord and GC/Wii Decompilation Discord.
- devkitPro
- During installation, only the 'GameCube Development' component is required.
- Python3 (
pacman -S msys/python3
) - gcc (
pacman -S gcc
) - Metrowerks CodeWarrior 2.7 compiler and linker for Embedded PowerPC: GC_WII_COMPILERS.zip
- Original
main.dol
for The Incredibles (optional)- This is used to display a diff if the build doesn't OK.
- See this guide for instructions on extracting the original GameCube disc. Once extracted, you can find
main.dol
in thesys
folder.
- Extract GC_WII_COMPILERS.zip to
tools/mwcc_compiler
. - (Optional) Copy your original
main.dol
for The Incredibles to the base directory and rename itbaserom.dol
. - Run the
make
command.
incredibles
├── .github/workflows: build script for the website and CI
├── asm: disassembled source code and linker code
│ ├── CodeWarrior: Metrowerks Standard Library and C/C++ Runtime
│ ├── Core: asm for src/Core
│ ├── GAME: asm for src/Game
│ ├── bink: Bink SDK
│ ├── dolphin: Dolphin SDK
│ ├── fmod: FMOD SDK
│ └── rwsdk: RenderWare SDK
├── dwarf: C++ definitions generated from the PS2 Incredibles prototype executable
├── include: global include headers
│ ├── CodeWarrior: C/C++ standard library
│ ├── dolphin: Dolphin SDK
│ └── rwsdk: RenderWare SDK
├── src: decompiled C/C++ source code for The Incredibles
│ ├── Core: core game engine code
│ │ ├── p2: platform-specific code
│ │ └── x: game engine code
│ └── GAME: game-specific code
├── tools: helper scripts and tools
│ ├── inlineasm: inserts raw assembly into C++ source code
└ └── mwcc_compiler: Metrowerks compiler and linker
Contributions and PRs are welcome.
We recommend joining the Heavy Iron Modding Discord as most of our discussion about this project occurs there. It's also the best place to get help if you need it. Also check out the GC/Wii Decompilation Discord for more general discussion and help.
The BFBB Decompilation project also has some helpful documentation.
@Seil - Starting the project, working on tools, decompilation.
@mattbruv - Creating the project tracking website, inlineasm, decompilation.
@DarkRTA - Creating the formatting rules, improving the build process, decompilation.
@stravant - writing documentation.
@mkst (conker) - Continuous Integration.
And to everyone else who has contributed to the project in any way.