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* added json pages for some attributes * added Old attributes, for deleted or now unused attributes * added readme.md; probably not needed * updated some images on Getting Started * better index * split up the Resources page into subpages * lots more
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# Old Map Making guide | ||
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`Caspooky` and `Realkill` created a [guide for Map Making](/docs/public/MapMaking.pdf). This guide is out of date, but still covers basics on MagicaVoxel. |
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# Game modes | ||
Back to: [`Json file`](/docs/json.md) | ||
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There are currently 11 game modes in Sector's Edge. This page lists the minimum requirements for all game modes. | ||
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## [Control Shift](./gamemodes/cs.md) | ||
- At least 2 `LinearZones` | ||
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## [Breakthrough](./gamemodes/brk.md) | ||
- At least 2 `LinearZones` | ||
- 2 valid `TeamSpawns` with the `brk` or `all` GameMode attribute | ||
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## [Static](./gamemodes/sta.md) | ||
- Map X and Z size is 96, 160, respectively | ||
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## [Capture the Flag](./gamemodes/ctf.md) | ||
- 2 valid `TeamSpawns` with the `ctf` or `all` GameMode attribute | ||
- One valid `FlagSpawns` for both teams | ||
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## [Escort](./gamemodes/esc.md) | ||
- 2 valid `TeamSpawns` with the `esc` or `all` GameMode attribute | ||
- One valid `FlagSpawns` for both teams | ||
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## [Rush](./gamemodes/rush.md) | ||
- At least 2 Rush Objectives in at least 1 stage | ||
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## [Head Hunter](./gamemodes/hh.md) | ||
- A valid `WeaponSpawns` setup | ||
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## [Gun Game](./gamemodes/gg.md) | ||
- ??? | ||
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## [Free for all](./gamemodes/ffa.md) | ||
- Literally anything | ||
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## [Team Deathmatch](./gamemodes/tdm.md) | ||
- ??? | ||
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## [Salvage](./gamemodes/sal.md) | ||
Although Salvage is no longer playable, the attributes remain in the `json` file. | ||
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- `MeteorBottom` attribute is set correctly | ||
- `MeteorTop` attribute is set correctly | ||
- `MeteorBreachChance` attribute is set correctly | ||
- `MeteorSpawnSpread` attribute is set correctly | ||
- `MeteorLineStart` attribute is set correctly | ||
- `MeteorLineEnd` attribute is set correctly | ||
- An index with the `meteor` attribute |
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# Breakthrough | ||
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Breakthrough has 2 teams compete for control over set zones. Unlike Control Shift, the zones don't move. | ||
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## Minimum Requirements | ||
- At least 2 `LinearZones` | ||
- 2 valid `TeamSpawns` with the `brk` or `all` GameMode attribute |
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# Control Shift | ||
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Control Shift is like Breakthrough, but there's only one zone and it moves depending on the teams' control. | ||
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## Minimum Requirements | ||
- At least 2 `LinearZones` |
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# Capture the Flag | ||
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Capture the Flag has 2 teams try to steal and bring back each others' flags. | ||
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## Minimum Requirements | ||
- 2 valid `TeamSpawns` with the `ctf` or `all` GameMode attribute | ||
- One valid `FlagSpawns` for both teams |
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# Escort | ||
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Escort is pretty much a reversed Capture the Flag. 2 teams attempt to deliver their own flags to each other. | ||
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## Minimum Requirements | ||
- 2 valid `TeamSpawns` with the `esc` or `all` GameMode attribute | ||
- One valid `FlagSpawns` for both teams |
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# Free for all | ||
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Free for all explains what it is in it's name. | ||
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## Minimum Requirements | ||
- ??? |
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# Gun Game | ||
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Gun Game has players kill each other to change weapons, scaling with difficulty of weapons and ending on the Digger(?). | ||
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## Minimum Requirements | ||
- ??? |
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# Head Hunter | ||
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Head Hunter has players kill each other to earn Soltrium, which they rop 50% (rounded up) of on death. | ||
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## Minimum Requirements | ||
- A valid `WeaponSpawns` setup |
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# Rush | ||
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Rush has 2 Rush Objectives, which one team attempts to arm and protect. The other team attempts to keep the Rush Objectives from exploding by protecting or defusing an armed Rush Objective. | ||
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## Minimum Requirements | ||
- At least 2 Rush Objectives in at least 1 stage |
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# Salvage | ||
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Salvage was a game mode in which 2 teams fight over harvesting meteors that fall mid-game. Salvage no longer works because meteors no longer spawn. | ||
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## Minimum Requirements | ||
- `MeteorBottom` attribute is set correctly | ||
- `MeteorTop` attribute is set correctly | ||
- `MeteorBreachChance` attribute is set correctly | ||
- `MeteorSpawnSpread` attribute is set correctly | ||
- `MeteorLineStart` attribute is set correctly | ||
- `MeteorLineEnd` attribute is set correctly | ||
- An index with the `meteor` attribute |
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# Static | ||
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Static has 2 teams of 3 battle it out in a small arena with randomized loadouts. | ||
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## Minimum Requirements | ||
- Map X and Z size is 96, 160, respectively |
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# Team Deathmatch | ||
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Team Deathmatch has 2 teams kill each other. That's it. | ||
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## Minimum Requirements | ||
- ??? |
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# Getting Started | ||
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This is a simple guide to getting a first map functional. | ||
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## Requirements | ||
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The first step is to download the voxel editor [MagicaVoxel](https://ephtracy.github.io/). That's it! | ||
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## Preparation in MagicaVoxel | ||
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The corner of your map must be aligned with the center of the grid in MagicaVoxel, with the green arrow pointing forwards and the red arrow pointing to the right: | ||
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<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<p align="center"> | ||
<img src="/alignment.png" alt="MagicaVoxel Alignment"/> | ||
<br/><i>Top-down view of a map</i> | ||
</p></div> | ||
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## Make your map playable | ||
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To add a map in-game, go to `Play → Singleplayer` and click on the folder icon to the right of the search bar. This will open the workshop folder. | ||
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<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<p align="center"> | ||
<img src="/folderbutton.png" alt="In-game workshop folder icon"/> | ||
<br/><i>workshop folder icon</i> | ||
</p></div> | ||
<br/> | ||
Create a new folder and give it a name, then place your `.vox` file in it. Maps must also have an accompanying `.json` file, which contains metadata for textures, lights, spawn regions, etc. | ||
You can find a template `json` file in the **Create your first map** section. | ||
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If there are any errors or missing fields in your `json` metadata file, they will appear in game on the map list. Clicking the refresh icon will cause all files to be reloaded and the error list will update. | ||
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<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<p align="center"> | ||
<img src="/errors.png" alt="JSON errors"/> | ||
<br/><i>JSON errors</i> | ||
</p></div> | ||
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## Uploading maps | ||
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To upload a map folder to the workshop, it must have a `.json`, `.vox` and `preview.jpg` file. The `preview.jpg` file should be a screenshot you've taken of your map. | ||
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<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<p align="center"> | ||
<img src="/folderexample.png" alt="Map folder example"/> | ||
<br/><i>Map folder example</i> | ||
</p></div> | ||
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When you have these files ready, the **upload** button will light up. Select a visibility (private, friends only, unlisted, public) and then click the upload button. | ||
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<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<p align="center"> | ||
<img src="/uploadbutton.png" alt="Upload button"/> | ||
<br/><i>Upload button</i> | ||
</p></div> | ||
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Note that each map file can be changed after your map is uploaded to the workshop. To re-upload your map, simply click the upload button again. | ||
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## Template files | ||
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Download these template files and place them in the `/workshop/maps/myFirstMap` folder: | ||
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* [map_template.vox](/Map_Template.vox){target="_self"} | ||
* [map_template.json](/map_template.json) |
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--- | ||
title: "Getting Started" | ||
--- | ||
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# Getting Started | ||
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## Requirements | ||
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The first step is to download the voxel editor [MagicaVoxel](https://ephtracy.github.io/). That's it! | ||
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## Preparing maps | ||
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The corner of your map must be aligned with the center of the grid in MagicaVoxel, with the green arrow pointing upwards and the red arrow pointing to the right: | ||
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<img src="/alignment.png" alt="MagicaVoxel Alignment"/> | ||
<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<span>Top-down view of a map</span> | ||
</div> | ||
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## Testing maps | ||
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To play a map in-game, go to `Play → Singleplayer` and click on the folder icon to the right of the search bar. This will open the workshop folder. | ||
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Create a new folder and give it a name, then place your `.vox` file in it. | ||
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Maps must also have an accompanying `.json` file, which contains metadata for textures, lights, spawn regions, etc. [map_template.json](/map_template.json) file is the template file listed below. | ||
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<img src="/folderbutton.png" alt="In-game workshop folder icon"/> | ||
<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<span>In-game workshop folder icon</span> | ||
<img src="./docs/public/se-wiki-edit.png" alt="Sector's Edge Wiki"/> | ||
<div style="justify-content: center; display: flex; margin-top:10px; font-size: 5px; margin-bottom: 40px"> | ||
</div> | ||
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This wiki is **very** incomplete, and under heavy development. This fork only exists because Vader decided to leave for a week before giving me access to the main repo. | ||
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If there are any errors or missing fields in your `json` metadata file, they will appear in game on the map list. Clicking the refresh icon will cause all files to be reloaded and the error list will update. | ||
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<img src="/errors.png" alt="JSON errors"/> | ||
<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<span>JSON errors</span> | ||
</div> | ||
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## Uploading maps | ||
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To upload a map folder to the workshop, it must have a `.json`, `.vox` and `preview.jpg` file. The `preview.jpg` file should be a screenshot you've taken of your map. | ||
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<div style="justify-content: center; display: flex;"> | ||
<img src="/folderexample.png" alt="Map folder example"/> | ||
</div> | ||
<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<span>Map folder example</span> | ||
</div> | ||
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When you have these files ready, the **upload** button will light up. Select a visibility (private, friends only, public) and then click the upload button. | ||
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<img src="/uploadbutton.png" alt="Upload button"/> | ||
<div style="justify-content: center; display: flex; margin-top:10px; font-size: 13px; margin-bottom: 40px"> | ||
<span>Upload button</span> | ||
</div> | ||
[Getting Started](./docs/gettingstarted.md) | ||
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Note that each map file can be changed after your map is uploaded to the workshop. To re-upload your map, simply click the upload button again. | ||
[Json file](./docs/json.md) | ||
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## Create your first map | ||
[Game modes](./docs/gamemodes.md) | ||
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Download these template files and place them in the `/workshop/maps/myFirstMap` folder: | ||
[Multiplayer support](./docs/multiplayer.md) | ||
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* [map_template.vox](/Map_Template.vox){target="_self"} | ||
* [map_template.json](/map_template.json) | ||
[Resources](./docs/resources.md) |
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