-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Move (needs testing) label in linearzones.md. Add "ffa" to GameMode v…
…alue table in teamspawns.md. Changes to Control Shift zone ramble in linearzones.md. Added TopDirection and SideDirection to blocktexturesv2.md. Added SideDirection rotation explanation in blocktexturesv2.md.
- Loading branch information
1 parent
bf63f41
commit 56722df
Showing
5 changed files
with
71 additions
and
12 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,43 @@ | ||
--- | ||
editLink: false | ||
prev: false | ||
next: false | ||
--- | ||
|
||
# Creating visually identical indexes | ||
::: tip | ||
There is no actual use case for having identical indexes in a map. | ||
::: | ||
It is possible to have two or more indexes with the same look in-game. To do this, use block attributes that can loop. | ||
|
||
## `Offset` method | ||
Using `Offset`, increase the offset on an axis by a multiple of the index's `Size` value. This outputs a visually identical block with differing indexes. | ||
|
||
## `HSL` method | ||
This method isn't actually identical, but it can be used for detailing. Using `HSL`, you can do slight variance in any of the three values. PadreToto recommends using small lightness variation for detailing in some cases. | ||
|
||
## Example | ||
Example of some visually identical indexes. | ||
|
||
### Gray crate | ||
Normal crate | ||
```json | ||
{ | ||
"Note": "Gray offset crate", | ||
"Name": "crategrey", | ||
"Index": 1, | ||
"Size": 4 | ||
}, | ||
``` | ||
Identical crate | ||
```json | ||
{ | ||
"Note": "Gray offset crate", | ||
"Name": "crategrey", | ||
"Index": 2, | ||
"Size": 4, | ||
"Offset": [ 0, 4, 0 ] | ||
}, | ||
``` | ||
|
||
Guide created by RainlessSky |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.