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Splash screen for a webGL game I have been creating using voxelJS, processing, and the hypeframework. The screen uses postprocessing rendering effects like film grain and bloom pass. This example also wraps 2 processing sketches on threeJS models. The result creates textures that are animated via processing. I also used Blender3d to create the 3d text the model was then exported to threeJS.
Explained more indepth here Using voxelJS with Processing and Hype