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Resource Loader
Created by SDSLabs with ❤️
The Rubeus Engine's resource loader is a simple wrapper for functions/libraries that load assets for Rubeus. However, sound loading is managed by Symphony Audio Engine but the resource loader hands opening text files and images.
Resource loader uses pure C++ file I/O to open test file streams and DevIL (formerly known as OpenIL) for loading images.
Let's see how to use the Resource loader in C++ code. You would expect to see these scripts inside begin()
or onHit()
functions of your levels and objects.
// Do not write 'using namespace' outside of function definitions
using namespace Rubeus;
using namespace Rubeus::UtilityComponents;
// Gain access to the Resource loader
auto * loader = Rubeus::Engine->getResourceLoader();
// Load an image to memory
auto * image = loader->loadImageFile("Assets/debug.png");
// Copy the image for personal use
RImage myImage;
*myImage = *image;
// Do something with the image copy
// Don't modify image(as acquired from resource manager). It will affect the image on disk when deleted
// Delete the loaded image from memory
loader->deleteImage();
Resource loader uses pure C++ to open files. Currently only images and text files are supported. For images, DevIL actually provides a plethora of modification which can be done on the loaded image. Support for such modifications is in development.
Project maintained by SDSLabs