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Update v2.0 as available for use
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twaritwaikar authored Oct 13, 2019
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<i>A custom shader that emulates a light effect over 2D sprites</i>
</p>

Rubeus v1.0 is available for use. For using Rubeus for your project, follow the [Getting Started guide](https://github.com/sdslabs/Rubeus/wiki). We also invite you to contribute to this engine along with us. Head [here](CONTRIBUTING.md) to read the contributing guidelines. You can also talk to all the fellow contributors at <a href="https://chat.sdslabs.co">SDSLabs' chat hookup</a>.
Rubeus v1.0 and v2.0 are available for use. For using Rubeus for your project, follow the [Getting Started guide](https://github.com/sdslabs/Rubeus/wiki). We also invite you to contribute to this engine along with us. Head [here](CONTRIBUTING.md) to read the contributing guidelines. You can also talk to all the fellow contributors at <a href="https://chat.sdslabs.co">SDSLabs' chat hookup</a>.

## <a name=why>Why is Rubeus?
Rubeus was at first an initiative by SDSLabs to inculcate the spirit of game development amongst the members of this organisation. But after Rubeus achieved a slightly mature state, we realised that it would be best for the development of this project if we get inputs from game engine developers across the open source community, and build this together.
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* Awerere Physics collision system, the physics update engine using a homebrewed maths library i.e. Rubeus Maths Library (RML)
* Symphony Audio Engine, audio effects and cueing engine using SFML as the backend.
* Easy to use workflow, efforts are being made to release as little information to the user as possible without compromising flexibility.
* v1.0 is available for use.
* v2.0 is a work in production.
* v1.0 and v2.0 are available for use.

## <a name=license>License

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